feat(client): game session management (#258, D-085)
Per-game save directories under user://saves/<timestamp>-<seed>/. SessionManager autoload handles new_game(), resume_game(), quit flow. Main menu scene with New Game / Continue / Quit buttons. Game-id passed to server subprocess via --game-id flag. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -4,6 +4,11 @@ extends Node
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# Entities use Protocol decoded format: {entity_id, x, y, z, kind: {variant, data}}.
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# Tiles use format: [{x, y, z, type}].
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var current_snapshot: Dictionary = {}
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# D-085 (#258): Active game session identifier. Format: <YYYYMMDD>-<HHMMSS>-<hex6>
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# Set by SessionManager.new_game() or SessionManager.resume_game().
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# Empty string when no session is active (main menu state).
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var current_game_id: String = ""
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var current_tick: int = 0
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var player_position: Vector2 = Vector2.ZERO
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var visible_entities: Array = []
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