docs(architecture): update CLAUDE.md, project structure, D-170 for implant UI system
- CLAUDE.md: added Implant UI component library section (D-169, D-170) - project-structure.md: added client/ui/implant/, hud_groups.gd, gameplay_renderer.gd - D-170: corrected implementation note from visibility toggling to z-index layering Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -2,6 +2,14 @@
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```
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client/ # Godot 4 client
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ui/
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implant/ # Implant UI component library (D-169): ImplantPanel, ImplantHeader,
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# ImplantSeparator, ImplantDataRow, ImplantTextBlock, default_implant.tres
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scripts/
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autoloads/
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hud_groups.gd # HUD z-index layer manager (D-170): GAMEPLAY/INSERT/FULLSCREEN/MODAL modes
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rendering/
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gameplay_renderer.gd # Base class for occludable renderers; connects to HudGroups signal
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server/ # Rust/bevy_ecs simulation server
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tooling/ # Build tools, scripts, asset pipelines
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tests/ # Integration and end-to-end tests
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