fix(ui): HUD layout pass — resolve overlapping elements (#792)
- HUD status panel moved to y=80 (below TimeDisplay at 16-70) - Removed redundant time row from HUD (TimeDisplay handles it) - Debug overlay starts at y=150 (below HUD status panel) - Stance indicator moved below minimap (y=192, was overlapping at y=16) - Interaction prompt moved to y=-240 (above dialogue box at -200) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -76,6 +76,7 @@ var _tick_deltas: Array = [] # ms between consecutive snapshots
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func _ready() -> void:
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_dev_mode = OS.is_debug_build()
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visible = false
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position.y = 150.0 # Below TimeDisplay (16-70) + HUD status panel (80-140)
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_cached_font = ThemeDB.fallback_font
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# Clear NPC path history on session change to prevent entity ID collisions
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GameState.connect("game_id_changed", _on_game_id_changed)
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