refactor(client): optimize zone_id extraction from O(N) to O(1) lookup (#543)

Build _tile_by_coord dictionary from member visible_tiles (covers both
test-mode "tiles" key and live-server "visible_tiles" key), then replace
the linear scan with a single dict lookup. Net-zero complexity: adds one
dict-set per tile in an existing iteration, removes the separate scan loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-23 21:01:22 +01:00
co-authored by Claude Opus 4.6
parent 41e3b4a9b3
commit ebc973b558
2 changed files with 221 additions and 10 deletions
+10 -10
View File
@@ -240,16 +240,16 @@ func apply_snapshot(snapshot: Dictionary) -> void:
medium_sound_events = []
close_sound_events = []
# D-073 (#529): Extract zone_id from the player's current tile (server-authoritative).
# O(1) via visible_positions dict would be ideal, but tiles are arrays without
# positional indexing — use the same tile iteration below instead.
current_zone_id = ""
var _px := int(player_position.x)
var _py := int(player_position.y)
for _ztile in visible_tiles:
if _ztile is Dictionary and _ztile.get("x") == _px and _ztile.get("y") == _py:
current_zone_id = _ztile.get("zone_id", "")
break
# D-073 (#529): O(1) zone_id lookup. Build coord→tile dict from member visible_tiles
# (populated above from either "tiles" test-mode key or "visible_tiles" live key).
# Must use the member var, not snapshot.visible_tiles, so test mode is covered.
var _tile_by_coord: Dictionary = {}
for vtile in visible_tiles:
if vtile is Dictionary and vtile.has("x") and vtile.has("y"):
_tile_by_coord[Vector2i(vtile.x, vtile.y)] = vtile
var player_pos_key := Vector2i(int(player_position.x), int(player_position.y))
var player_tile = _tile_by_coord.get(player_pos_key, null)
current_zone_id = player_tile.get("zone_id", "") if player_tile else ""
# v2: visible_tiles with visibility sectors
# Derives visible_positions when not explicitly provided (real server mode)