docs(discussions): add Round 17 content architecture workshop

Full team workshop (8 agents, 3 rounds) producing 7 decisions:
D-023 three-tier content model, D-024 NPC 10-axis generation,
D-025 social site atomic unit, D-026 timestamp-based sim tiers,
D-027 smuggler+detective vertical slice (supersedes D-006),
D-028 tagged line pool dialogue, D-029 population 30/50/20 split.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-10 23:46:57 +01:00
co-authored by Claude Opus 4.6
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@@ -20,3 +20,4 @@ Historical discussion rounds from the Commonwealth game design process.
| 14 | Setting Foundation — The Settled Reach | D-021 | [round-14](round-14-worldbuilding-settled-reach.md) |
| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
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