fix(client): post-sprint polish — protocol v21, schedule workaround, UI fixes

- Bump client protocol version 20 → 21 to match server (#822)
- Fix render_priority parameter name (was _render_priority, unused prefix)
- Fix debug console type inference (var sub := → var sub: String =)
- Economics panel: add population row, improve key hint text
- Stance indicator: hide on gameplay_occluded (D-170 fullscreen apps)
- Remove 5 broken clothing items from manifest and delete their GLBs
  (boots_work, coveralls_basic, jacket_utility, pants_cargo, shirt_henley)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-10 23:00:40 +02:00
co-authored by Claude Opus 4.6
parent 2319c6f6ca
commit e91bd1c7e4
256 changed files with 15 additions and 78 deletions
+1 -1
View File
@@ -248,7 +248,7 @@ func _dispatch_econ(parts: Array) -> void:
ERROR_COLOR,
)
return
var sub := parts[1].to_lower()
var sub: String = parts[1].to_lower()
match sub:
"inject":
_econ_inject(parts)
+4 -2
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@@ -218,7 +218,9 @@ func _rebuild_panel() -> void:
_panel.add_component(ImplantSeparator.new())
# ── GDP strip ─────────────────────────────────────────────────────────────
# ── Population + GDP strip ────────────────────────────────────────────────
var pop_str: String = node.get("population", "—")
_panel.add_component(ImplantDataRow.new("pop " + pop_str))
var gdp_str: String = node.get("gdp", "—")
_gdp_row = ImplantDataRow.new("gdp " + gdp_str)
_panel.add_component(_gdp_row)
@@ -257,7 +259,7 @@ func _rebuild_panel() -> void:
_panel.add_component(_placeholder_notice)
_panel.add_component(ImplantSeparator.new())
_panel.add_component(ImplantTextBlock.new("[ ] select system · N close"))
_panel.add_component(ImplantTextBlock.new("[ prev system ] next system · N close"))
func _current_node() -> Dictionary:
+7
View File
@@ -74,6 +74,13 @@ func _ready() -> void:
_panel.add_component(hbox)
_apply_stance("Walk")
# D-170: hide when fullscreen implant apps occlude gameplay
HudGroups.gameplay_occluded.connect(_on_gameplay_occluded)
func _on_gameplay_occluded(occluded: bool) -> void:
visible = not occluded
func _apply_stance(stance: String) -> void:
_current_stance = stance