refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white dwarf at 13.9 ly). Renamed across all content, server code, docs, decisions, wiki lore, and config files. 224 files updated. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -222,7 +222,7 @@ Columns are organized into eleven sections. Section order matches the wiki page
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| `secondary_archetype` | enum or null | Same values + null | (C) | |
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| `narrative_notable` | bool | true / false | (G)(S)(C) | true = this system is marked for elevated narrative treatment. |
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| `narrative_hook` | string or null | one sentence | (C) | Required if narrative_notable = true. Null otherwise. |
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| `generation_priority` | enum | background / regional / narrative_notable / campaign_anchor | (G)(S)(C) | Intended depth of treatment in content generation. background = generated parameters only. regional = some authored texture. narrative_notable = full authored treatment. campaign_anchor = hand-crafted (Krenn, Gateway, etc.). |
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| `generation_priority` | enum | background / regional / narrative_notable / campaign_anchor | (G)(S)(C) | Intended depth of treatment in content generation. background = generated parameters only. regional = some authored texture. narrative_notable = full authored treatment. campaign_anchor = hand-crafted (Van Maanen's Star, Gateway, etc.). |
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@@ -282,7 +282,7 @@ Each system carries a `primary_archetype` that acts as a quick generation tag. A
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| **quiet_secret** | A system that appears unremarkable and is not. Something about it does not fit its parameters. The silence is the most interesting thing here. |
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| **split_system** | Multiple inhabited bodies in serious political conflict with each other. The system is not a unified political entity. Travel within the system requires navigating the split. |
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| **reformation** | A system that underwent a significant political or cultural restructuring within the last 100 years. The reformation may have been successful, incomplete, or violently suppressed. What it left behind defines current politics. |
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| **anchor_system** | A system that serves as the practical and cultural center of a region without being politically dominant. Where people go when they need things. Where the regional economy organizes around. Krenn is this. |
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| **anchor_system** | A system that serves as the practical and cultural center of a region without being politically dominant. Where people go when they need things. Where the regional economy organizes around. Van Maanen's Star is this. |
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| **diplomatic_periphery** | A system at a political intersection that hosts multiple major factions in structural negotiation with each other. Not a hub of commerce — a hub of institutional attention. |
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| **earth_gate_adjacent** | A system in the political shadow of the Sol-facing aperture. The Earth-Reach relationship is not background here — it is the daily operating context. The Institute, the Assembly, and Earth's diplomatic presence are all physically present. |
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@@ -382,11 +382,11 @@ The secession happened 300 years ago. Most people in the Reach have never though
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## Part VII — Validation: The Krenn Test
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## Part VII — Validation: The Van Maanen's Star Test
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Every framework change is validated against Krenn (D-036, S-TBD). Krenn is the campaign anchor system — the v0.1 vertical slice location. It should read as unremarkable: one of many. The framework is working if Krenn's values make it specific without making it special.
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Every framework change is validated against Van Maanen's Star (D-036, S-TBD). Van Maanen's Star is the campaign anchor system — the v0.1 vertical slice location. It should read as unremarkable: one of many. The framework is working if Van Maanen's Star's values make it specific without making it special.
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### Krenn System Profile
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### Van Maanen's Star Profile
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| Column | Value | Notes |
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|---|---|---|
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@@ -425,9 +425,9 @@ Every framework change is validated against Krenn (D-036, S-TBD). Krenn is the c
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| `generation_priority` | campaign_anchor | |
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| `stability_index` | 3 | |
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| `system_volatility` | responsive | Player actions and story arc events can shift faction presence and dominant_faction. |
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| `supply_dependency` | null | Krenn produces; it does not depend. |
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| `supply_dependency` | null | Van Maanen's Star produces; it does not depend. |
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**Assessment:** Krenn reads as one of many. Every column is plausible for a working mid-Reach system. Nothing flags it as special. The framework is working.
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**Assessment:** Van Maanen's Star reads as one of many. Every column is plausible for a working mid-Reach system. Nothing flags it as special. The framework is working.
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---
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