Implement per-entity KnowledgeGraph component with BTreeMap storage for deterministic iteration (D-010). StableEntityId + EntityRegistry for entity identity across save/load. KnowledgeEventQueue + processing system for decoupled knowledge updates. Decay system runs once per game-minute. All types conform to D-041 canonical structs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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pub mod bridge;
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pub mod cause_chain;
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pub mod knowledge;
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pub mod npc;
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pub mod perception;
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pub mod simulation;
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