test(client): sprint 15 validation tests — camera, UI framework, entities

Add test_smooth_camera_sprint15.gd (11 tests): lerp convergence,
teleport snap, D-015 fixed-north, constant range validation.
Add test_ui_framework_sprint15.gd (20 tests): D-049 z-layer hierarchy,
OQ-07 insert_active, #241 follow stub, Sprint 14 regression checks.
Update test_camera_anchor.gd and test_client_p3.gd for ENTITY_OFFSET_X/Y
split and manual lerp camera behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-21 14:10:06 +01:00
co-authored by Claude Opus 4.6
parent 176052dfd6
commit e616af6eca
6 changed files with 515 additions and 27 deletions
+8 -8
View File
@@ -152,8 +152,8 @@ func test_entity_snap_on_first_appear() -> void:
renderer.update_entities(entity)
var node = renderer.entity_nodes[10]
var expected := Vector2(
floorf(8.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET,
floorf(6.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET
floorf(8.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_X,
floorf(6.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_Y
)
assert_that(node.position).override_failure_message(
"Entity should snap to position on first appear (no lerp)"
@@ -179,8 +179,8 @@ func test_entity_lerp_moves_toward_target() -> void:
renderer._process(0.016)
var after_pos: Vector2 = node.position
var target := Vector2(
floorf(6.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET
floorf(6.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_X,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_Y
)
# Position should have moved toward target (x increased)
assert_that(after_pos.x > start_pos.x).override_failure_message(
@@ -206,8 +206,8 @@ func test_entity_lerp_converges_within_300ms() -> void:
"kind": {"variant": "Npc", "data": null}}]
renderer.update_entities(entity_moved)
var target := Vector2(
floorf(7.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET
floorf(7.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_X,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_Y
)
# Simulate 0.3s at 60fps (18 frames × 0.016s ≈ 0.288s)
for i in 20:
@@ -298,8 +298,8 @@ func test_lerp_weight_increases_with_delta() -> void:
var small_progress: float = small_node.position.x - small_start
# Reset position for large delta test
small_node.position = Vector2(
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_X,
floorf(5.0) * Constants.TILE_SIZE + EntityRenderer.ENTITY_OFFSET_Y
)
# Large delta step
var large_start: float = small_node.position.x