feat(client): save/load client UI — F5/F6 quicksave/quickload (#554)
Wire SaveGame/LoadGame player actions through the full client stack: protocol v15 decode, InputMapper F5/F6 bindings, SimBridge wire mapping with one-shot carry-forward, GameState save_result field, and HUD notification via monologue display. Quit-to-menu triggers quicksave before scene change. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ class_name Protocol
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## Protocol version — must match server PROTOCOL_VERSION in bridge/types.rs.
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## Reject snapshots where version != this value.
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const PROTOCOL_VERSION: int = 14
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const PROTOCOL_VERSION: int = 15
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# -- Decode: bytes from server → GDScript types --------------------------------
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@@ -233,6 +233,17 @@ static func decode_snapshot(bytes: PackedByteArray) -> Variant:
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"confidence": str(raw_examine.get("confidence", "KnowsOf")),
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}
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# v15: save_result (#554, D-085) — one-shot save/load operation result.
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# {success: bool, kind: "save"|"load", error: String|null}
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var save_result: Variant = null
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var raw_save: Variant = raw.get("save_result")
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if raw_save is Dictionary:
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save_result = {
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"success": bool(raw_save.get("success", false)),
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"kind": str(raw_save.get("kind", "")),
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"error": raw_save.get("error"),
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}
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# v14: player_knowledge (#264, D-041) — partial KG dump for journal panel.
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# {entities: [{entity_id, name, confidence, source, state, relationship, last_observed_tick}],
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# facts: [{fact_id, confidence, source, state, acquired_tick}]}
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@@ -290,6 +301,7 @@ static func decode_snapshot(bytes: PackedByteArray) -> Variant:
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"poi_list": poi_list,
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"examine_result": examine_result,
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"player_knowledge": player_knowledge,
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"save_result": save_result,
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}
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@@ -189,6 +189,7 @@ func snapshot() -> Dictionary:
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"gauntlet_mode": gauntlet_mode,
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"conversation_events": conv_events,
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"conversation_ended": conv_ended,
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"save_result": null,
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}
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