feat(client): save/load client UI — F5/F6 quicksave/quickload (#554)
Wire SaveGame/LoadGame player actions through the full client stack: protocol v15 decode, InputMapper F5/F6 bindings, SimBridge wire mapping with one-shot carry-forward, GameState save_result field, and HUD notification via monologue display. Quit-to-menu triggers quicksave before scene change. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -104,6 +104,9 @@ notifications:
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# System
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save_complete: "Progress saved."
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load_complete: "Session restored."
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save_failed: "Save failed."
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load_failed: "Load failed."
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connection_lost: "Signal interrupted."
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connection_restored: "Signal restored."
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