fix(client): address PR #43 review — walk key mismatch + 5 suggestions
Fix SOUND_EVENT_ASSETS walk-speed keys to match actual filename (sfx_footstep_metal_walk), add play_loop null guard, source indicator colors from Constants, extract CAMERA_DEFAULT_ZOOM, document consume-once semantics on close_sound_events. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -26,10 +26,10 @@ const EDGE_INSET: float = 20.0 # Pixels inward from viewport edge
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const ARROW_HALF: float = 7.0 # Half-width of arrowhead base
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const ARROW_LEN: float = 12.0 # Length from tip to base
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# D-018/D-069 colors
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const COLOR_NEUTRAL: Color = Color("#c8d0e0") # Generic / footstep
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const COLOR_VOICE: Color = Color("#e8c547") # Speech / conversation
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const COLOR_DANGER: Color = Color("#d45d5d") # Alert / threat / gunshot
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# D-018/D-069 colors — sourced from Constants to prevent palette drift
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const COLOR_NEUTRAL: Color = Constants.INSERT_COLOR_TEXT # Generic / footstep
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const COLOR_VOICE: Color = Constants.ENTITY_COLOR_POI # Speech / conversation
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const COLOR_DANGER: Color = Constants.ENTITY_COLOR_HOSTILE # Alert / threat / gunshot
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# Indicators: [{x, y, event_type, elapsed}]
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var _indicators: Array = []
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@@ -89,7 +89,7 @@ func _draw() -> void:
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# the fog edge and don't clip to the physical screen border.
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var vp_size := get_viewport().get_visible_rect().size
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var cam := get_viewport().get_camera_2d()
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var zoom := cam.zoom if cam else Vector2(2.0, 2.0)
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var zoom := cam.zoom if cam else Constants.CAMERA_DEFAULT_ZOOM
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var half_extents: Vector2 = vp_size / (2.0 * zoom)
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for ind in _indicators:
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