fix(client): address PR #43 review — walk key mismatch + 5 suggestions
Fix SOUND_EVENT_ASSETS walk-speed keys to match actual filename (sfx_footstep_metal_walk), add play_loop null guard, source indicator colors from Constants, extract CAMERA_DEFAULT_ZOOM, document consume-once semantics on close_sound_events. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -96,6 +96,9 @@ const FACING_INDICATOR_OFFSET: float = 14.0
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# two columns of text comfortably, leaves world game visible alongside.
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const DIALOGUE_MAX_WIDTH: int = 640
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# Default camera zoom — used as fallback when get_camera_2d() returns null
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const CAMERA_DEFAULT_ZOOM: Vector2 = Vector2(2.0, 2.0)
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# #517: Implant UI font color grading — avoid pure white, project through a lens
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const IMPLANT_TEXT_COLOR: Color = Color("#E0F7FA") # Cyan-white — primary text
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const IMPLANT_TEXT_DIM: Color = Color("#9EBFC4") # Dimmed variant — secondary text
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