feat(simulation): sprint anomaly double-take monologue (#428, D-055)
When sprinting past a Contradicted entity, queue a delayed retroactive monologue that fires after ~1.5s: "Wait — something wasn't right back there." SprintAnomalyQueue component with first-in-wins semantics. Detection in observer pipeline, processing in monologue system. Wire MovementProfile, Stance, and SprintAnomalyQueue into player spawn. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -161,10 +161,12 @@ impl Plugin for BridgePlugin {
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.after(crate::simulation::movement::validate_movement),
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crate::simulation::monologue::trigger_monologue
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.after(crate::simulation::movement::validate_movement),
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crate::simulation::monologue::process_sprint_anomaly_monologue
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.after(crate::simulation::monologue::trigger_monologue),
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crate::perception::observer::compute_observer_snapshot
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.after(crate::perception::observer::compute_visibility_geometry)
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.after(crate::simulation::interaction::compute_nearby_interactions)
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.after(crate::simulation::monologue::trigger_monologue)
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.after(crate::simulation::monologue::process_sprint_anomaly_monologue)
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.before(crate::simulation::time::advance_tick),
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crate::perception::observation::emit_observation_events
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.after(crate::perception::observer::compute_observer_snapshot),
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