From ded24de31b09e7cc8361768413c3556b5f297d5e Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 28 Feb 2026 22:13:42 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index a6822b882..b677d2905 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,7 +11,10 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - Simplified fog shader from 5-layer to 3-layer model (clear, explored, unexplored) - Fog texture resize now preserves exploration data — tiles behind the player stay as light fog instead of reverting to unexplored black - Updated D-015/D-017 perception decisions to reflect simplified cone model -- Moved connector scripts from db/connectors/ to tooling/db/ (#274) — symlink at old path for backwards compatibility +- Moved connector scripts from db/connectors/ to tooling/db/ (#274) — backwards-compat symlink removed in #568 + +### Removed +- db/connectors symlink — all references now use tooling/db/ directly (#568) ### Added - D-110 through D-112: z-level addressing, subterranean architecture, no instancing decisions