fix(protocol): drop PROTOCOL_VERSION lockstep — D-192 (#875)
Removes the version-mismatch guard from Protocol.decode_snapshot() and the PROTOCOL_VERSION constant from the client (server side done in #874). Core changes: - protocol.gd: remove const PROTOCOL_VERSION, remove version mismatch guard, remove "version" from return dict, add gauntlet_mode/room_id decode - sim_bridge.gd: remove handshake version check; relax handshake guard to require only a valid Dictionary (server no longer sends protocol_version); emit handshake_complete(0) for API compat - loading_screen.gd: drop "· protocol N" suffix from version label - test_harness.gd: replace Protocol.PROTOCOL_VERSION with literal 23 Test updates (21 files): replace "version": Protocol.PROTOCOL_VERSION with "version": 23 in all snapshot bytes dicts; remove snapshot.version == N assertions; remove version-rejection tests (test_rejects_version_6, test_decode_snapshot_rejects_missing_version, test_decode_snapshot_rejects_old_version, test_protocol_rejects_version_mismatch, test_sim_bridge_test_snapshot_uses_current_protocol_version). Also includes: #872 bookmark_catalog carry-forward regression test, and #873 merge-path flow tests (test_merge_path_flows_sprint37.gd). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -174,8 +174,6 @@ func test_sim_bridge_test_tiles_contain_all_types() -> void:
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func test_sim_bridge_test_snapshot_has_v2_fields() -> void:
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SimBridge.reset_test_state()
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var snap = SimBridge._test_snapshot()
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assert_that(snap.has("version")).is_true()
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assert_that(snap.version).is_equal(Protocol.PROTOCOL_VERSION)
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assert_that(snap.has("game_time")).is_true()
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assert_that(snap.has("player_facing")).is_true()
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assert_that(snap.has("visible_tiles")).is_true()
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