refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files. No logic changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -917,12 +917,14 @@ mod tests {
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// Entity with lower bits processes first and claims the target
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assert_eq!(
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pos_lower, target,
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pos_lower,
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target,
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"entity with lower Entity::to_bits() ({}) should win the tile",
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lower.to_bits()
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);
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assert_eq!(
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pos_higher, higher_origin,
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pos_higher,
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higher_origin,
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"entity with higher Entity::to_bits() ({}) should stay at origin",
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higher.to_bits()
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);
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