refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files. No logic changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -15,9 +15,9 @@ use crate::knowledge::{EntityRegistry, KnowledgeGraph, StableId};
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use crate::perception::cognitive_delay::CognitiveDelay;
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use crate::perception::query::{ActivePerceptionMode, VisibilityGeometry};
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use crate::perception::vision_cone::Facing;
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use crate::simulation::dialogue::DialogueResponseBuffer;
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use crate::simulation::interaction::NearbyInteractionBuffer;
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use crate::simulation::inventory::{CarriedBy, InventorySlot, ItemName};
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use crate::simulation::dialogue::DialogueResponseBuffer;
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use crate::simulation::monologue::{MonologueBuffer, SprintAnomalyQueue};
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use crate::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
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use crate::simulation::stance::Stance;
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