refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files. No logic changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -162,7 +162,9 @@ fn setup_proof_room(app: &mut App) {
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use settled_reach_server::simulation::monologue::{
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MonologueBuffer, MonologueState, SprintAnomalyQueue,
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};
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use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
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use settled_reach_server::simulation::movement::{
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PlayerCharacter, TilePosition, WalkabilityMap,
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};
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use settled_reach_server::simulation::path_follow::MovementSpeed;
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use settled_reach_server::simulation::stance::{MovementProfile, PlayerMoveCooldown};
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use settled_reach_server::simulation::time::DayPhase;
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