refactor(simulation): apply rustfmt formatting

Formatting-only changes across server source and test files.
No logic changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-18 01:39:44 +01:00
co-authored by Claude Opus 4.6
parent 1da81a21ea
commit d5a1f6dadb
16 changed files with 169 additions and 105 deletions
+3 -1
View File
@@ -162,7 +162,9 @@ fn setup_proof_room(app: &mut App) {
use settled_reach_server::simulation::monologue::{
MonologueBuffer, MonologueState, SprintAnomalyQueue,
};
use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
use settled_reach_server::simulation::movement::{
PlayerCharacter, TilePosition, WalkabilityMap,
};
use settled_reach_server::simulation::path_follow::MovementSpeed;
use settled_reach_server::simulation::stance::{MovementProfile, PlayerMoveCooldown};
use settled_reach_server::simulation::time::DayPhase;