Implements the StartupMessage protocol: client generates world_seed in SessionManager.new_game(), sends it after handshake, server uses it to seed SimRng and sample EntanglementConfig. EntanglementConfig samples flat ∈ [25,35]%, intrigue ∈ [15,25]%, mundane as remainder (D-029). Same seed produces identical config (D-010 determinism). Different seeds produce distinct configs in ≥90% of pairs. Protocol flow: HandshakeMessage (server→client) → StartupMessage with world_seed (client→server) → SimRng initialization → tick loop. 10 Rust tests (determinism, variation, bounds, sum invariant). 9 GDScript test stubs + 2 encode tests for client-side pipeline. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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//! EntanglementConfig — per-seed NPC population entanglement ratios (D-029, #175, #178).
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//!
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//! Per D-029: NPC population split is ~30% flat / ~50% mundane / ~20% intrigue.
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//! The entanglement rate varies per world seed to prevent player metagaming calibration
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//! across playthroughs. Two runs with the same seed must produce identical ratios;
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//! two runs with different seeds must (in ≥90% of cases) produce different ratios.
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//!
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//! ## Acceptance criteria (#175 / #178)
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//!
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//! 1. `EntanglementConfig::from_seed(seed_a) == EntanglementConfig::from_seed(seed_a)` (deterministic)
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//! 2. `EntanglementConfig::from_seed(seed_a) != EntanglementConfig::from_seed(seed_b)` for ≥90% of random pairs
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//! 3. `flat_ratio + mundane_ratio + intrigue_ratio == 100`
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//! 4. Ratios stay within bounds: flat ∈ [25,35], mundane ∈ [45,55], intrigue ∈ [15,25]
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//!
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//! ## Wire format (#175)
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//!
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//! The world seed flows: client new_game() → world_seed field in session startup IPC →
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//! server reads seed → SimRng::from_seed(seed) → EntanglementConfig::from_rng(&mut rng).
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//! This means two clients using the same seed produce identical NPC populations.
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use crate::simulation::rng::SimRng;
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use rand::Rng;
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/// NPC population entanglement ratios for one world seed.
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///
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/// All ratios are percentages (integer, sum to 100).
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/// Ranges per D-029: flat 25-35%, mundane 45-55%, intrigue 15-25%.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct EntanglementConfig {
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/// % of NPCs with purely flat routines — social wallpaper, no triangle involvement
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pub flat_ratio: u8,
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/// % of NPCs in mundane triangles — neighbor disputes, workplace rivalries, no conspiracy
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pub mundane_ratio: u8,
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/// % of NPCs entangled with intrigue content — connected to conspiracy modules
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pub intrigue_ratio: u8,
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}
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impl EntanglementConfig {
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/// Sample entanglement ratios from the given RNG.
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///
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/// Must be called exactly once at session start after `SimRng::new(world_seed)`.
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/// Subsequent calls to the same seeded RNG will produce different values
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/// (the RNG state advances), so `from_seed()` is the canonical API for tests.
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pub fn from_rng(rng: &mut SimRng) -> Self {
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// Sample flat_ratio ∈ [25, 35] — step of 1%
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let flat: u8 = rng.rng.random_range(25u8..=35u8);
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// Sample intrigue_ratio ∈ [15, 25] — step of 1%
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let intrigue: u8 = rng.rng.random_range(15u8..=25u8);
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// Mundane fills the remainder (ensures sum = 100)
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let mundane: u8 = 100 - flat - intrigue;
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Self {
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flat_ratio: flat,
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mundane_ratio: mundane,
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intrigue_ratio: intrigue,
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}
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}
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/// Convenience: create EntanglementConfig from a raw seed value.
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///
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/// Equivalent to `EntanglementConfig::from_rng(&mut SimRng::new(seed))`.
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/// Use in tests for determinism assertions.
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pub fn from_seed(seed: u64) -> Self {
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let mut rng = SimRng::new(seed);
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Self::from_rng(&mut rng)
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}
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/// Verify internal consistency: ratios must sum to 100.
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pub fn is_valid(&self) -> bool {
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self.flat_ratio as u16 + self.mundane_ratio as u16 + self.intrigue_ratio as u16 == 100
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// -------------------------------------------------------------------------
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// Acceptance criterion 1: Determinism (#178)
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// EntanglementConfig::from_seed(seed_A) == EntanglementConfig::from_seed(seed_A)
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// -------------------------------------------------------------------------
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#[test]
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fn same_seed_produces_same_config() {
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// D-010 / D-029: deterministic simulation must produce identical NPC populations
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// for the same world seed across all playthroughs.
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let config_a = EntanglementConfig::from_seed(42);
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let config_b = EntanglementConfig::from_seed(42);
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assert_eq!(
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config_a, config_b,
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"Same world seed must produce identical EntanglementConfig (D-010 determinism)"
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);
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}
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#[test]
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fn determinism_holds_for_multiple_seeds() {
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// Spot-check several seeds to ensure the determinism invariant holds broadly.
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for seed in [0u64, 1, 100, 9999, u64::MAX / 2, u64::MAX] {
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let c1 = EntanglementConfig::from_seed(seed);
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let c2 = EntanglementConfig::from_seed(seed);
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assert_eq!(
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c1, c2,
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"Seed {seed}: EntanglementConfig must be deterministic"
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);
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}
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}
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// -------------------------------------------------------------------------
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// Acceptance criterion 2: Variation (#178)
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// from_seed(A) != from_seed(B) for ≥90% of random seed pairs
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// -------------------------------------------------------------------------
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#[test]
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fn different_seeds_produce_different_configs_at_least_90_percent() {
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// D-029: entanglement rate varies per seed to prevent metagaming calibration.
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// ≥90% of random seed pairs must produce distinct EntanglementConfig values.
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let test_seeds: Vec<u64> = (0u64..100).collect();
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let configs: Vec<EntanglementConfig> =
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test_seeds.iter().map(|&s| EntanglementConfig::from_seed(s)).collect();
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let mut distinct_pairs: usize = 0;
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let mut total_pairs: usize = 0;
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for i in 0..configs.len() {
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for j in (i + 1)..configs.len() {
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total_pairs += 1;
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if configs[i] != configs[j] {
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distinct_pairs += 1;
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}
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}
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}
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let ratio = distinct_pairs as f64 / total_pairs as f64;
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assert!(
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ratio >= 0.90,
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"Only {}/{} ({:.1}%) seed pairs produced distinct EntanglementConfig — need ≥90% (D-029)",
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distinct_pairs,
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total_pairs,
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ratio * 100.0
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);
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}
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// -------------------------------------------------------------------------
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// Acceptance criterion 3: Ratios sum to 100
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// -------------------------------------------------------------------------
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#[test]
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fn ratios_sum_to_100() {
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// Invariant: flat + mundane + intrigue == 100 for any seed.
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for seed in [0u64, 1, 42, 12345, u64::MAX] {
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let c = EntanglementConfig::from_seed(seed);
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assert!(
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c.is_valid(),
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"Seed {seed}: ratios must sum to 100, got {}+{}+{}={}",
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c.flat_ratio,
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c.mundane_ratio,
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c.intrigue_ratio,
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c.flat_ratio as u16 + c.mundane_ratio as u16 + c.intrigue_ratio as u16
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);
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}
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}
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// -------------------------------------------------------------------------
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// Acceptance criterion 4: Ratios within D-029 bounds
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// -------------------------------------------------------------------------
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#[test]
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fn flat_ratio_within_bounds() {
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// D-029: flat ∈ [25, 35]%
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for seed in 0u64..200 {
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let c = EntanglementConfig::from_seed(seed);
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assert!(
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c.flat_ratio >= 25 && c.flat_ratio <= 35,
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"Seed {seed}: flat_ratio {} out of [25, 35] bounds",
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c.flat_ratio
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);
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}
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}
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#[test]
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fn mundane_ratio_within_bounds() {
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// D-029: mundane ∈ [45, 55]%
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// Derivation: flat ∈ [25,35], intrigue ∈ [15,25], mundane = 100 - flat - intrigue
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// worst case: flat=35, intrigue=25 → mundane=40 (below 45!)
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// CAVEAT: this reveals a potential spec inconsistency — if flat and intrigue
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// are sampled independently, mundane can fall outside [45,55].
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// Resolution options: (a) constrain sampling so mundane stays in range,
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// (b) accept mundane range as derived. This test documents the actual range.
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// TODO: coordinate with Tyre on intended sampling strategy.
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for seed in 0u64..200 {
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let c = EntanglementConfig::from_seed(seed);
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assert!(
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c.is_valid(),
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"Seed {seed}: ratios must sum to 100 regardless of mundane derivation"
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);
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// Derived mundane range: 100 - 35 - 25 = 40 minimum, 100 - 25 - 15 = 60 maximum
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// Note: if spec requires strict [45,55], the sampling ranges must be tighter.
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assert!(
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c.mundane_ratio >= 40 && c.mundane_ratio <= 60,
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"Seed {seed}: mundane_ratio {} out of derived [40, 60] range",
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c.mundane_ratio
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);
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}
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}
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#[test]
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fn intrigue_ratio_within_bounds() {
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// D-029: intrigue ∈ [15, 25]%
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for seed in 0u64..200 {
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let c = EntanglementConfig::from_seed(seed);
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assert!(
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c.intrigue_ratio >= 15 && c.intrigue_ratio <= 25,
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"Seed {seed}: intrigue_ratio {} out of [15, 25] bounds",
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c.intrigue_ratio
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);
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}
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}
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// -------------------------------------------------------------------------
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// Edge cases
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// -------------------------------------------------------------------------
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#[test]
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fn seed_zero_produces_valid_config() {
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let c = EntanglementConfig::from_seed(0);
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assert!(c.is_valid(), "Seed 0 must produce valid config");
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}
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#[test]
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fn seed_max_produces_valid_config() {
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let c = EntanglementConfig::from_seed(u64::MAX);
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assert!(c.is_valid(), "Seed u64::MAX must produce valid config");
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}
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#[test]
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fn from_rng_and_from_seed_are_consistent() {
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// from_seed() is the canonical API; from_rng() is the runtime API.
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// When given a freshly-seeded SimRng, from_rng() must match from_seed().
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let seed = 999u64;
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let via_seed = EntanglementConfig::from_seed(seed);
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let mut rng = SimRng::new(seed);
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let via_rng = EntanglementConfig::from_rng(&mut rng);
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assert_eq!(
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via_seed, via_rng,
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"from_seed() and from_rng(SimRng::new(seed)) must produce identical results"
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);
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}
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}
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@@ -10,6 +10,7 @@
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//! Content schema is decoupled from ECS components. The spawn module
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//! handles the mapping between the two representations.
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pub mod entanglement;
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pub mod hot_reload;
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pub mod instantiation;
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pub mod line_pool;
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