Implements the StartupMessage protocol: client generates world_seed in SessionManager.new_game(), sends it after handshake, server uses it to seed SimRng and sample EntanglementConfig. EntanglementConfig samples flat ∈ [25,35]%, intrigue ∈ [15,25]%, mundane as remainder (D-029). Same seed produces identical config (D-010 determinism). Different seeds produce distinct configs in ≥90% of pairs. Protocol flow: HandshakeMessage (server→client) → StartupMessage with world_seed (client→server) → SimRng initialization → tick loop. 10 Rust tests (determinism, variation, bounds, sum invariant). 9 GDScript test stubs + 2 encode tests for client-side pipeline. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -31,6 +31,12 @@ func new_game() -> String:
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save_path, error_string(err)])
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return ""
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GameState.current_game_id = game_id
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# #175: Generate world_seed for deterministic simulation (D-010, D-029).
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# Uses randi() (u32) for a seed that maps cleanly to Rust u64 via MessagePack.
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# 4 billion seeds is sufficient entropy for EntanglementConfig variation (D-029).
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GameState.world_seed = rng.randi()
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return game_id
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