Implements the StartupMessage protocol: client generates world_seed in SessionManager.new_game(), sends it after handshake, server uses it to seed SimRng and sample EntanglementConfig. EntanglementConfig samples flat ∈ [25,35]%, intrigue ∈ [15,25]%, mundane as remainder (D-029). Same seed produces identical config (D-010 determinism). Different seeds produce distinct configs in ≥90% of pairs. Protocol flow: HandshakeMessage (server→client) → StartupMessage with world_seed (client→server) → SimRng initialization → tick loop. 10 Rust tests (determinism, variation, bounds, sum invariant). 9 GDScript test stubs + 2 encode tests for client-side pipeline. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -66,6 +66,12 @@ var gauntlet_mode: bool = false # true when snapshot includes gauntlet_mode fla
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# the server's "insert_active" snapshot field, disabling all z-layer-6 UI.
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var insert_active: bool = true
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# #175: World seed for deterministic simulation (D-010, D-029).
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# Set by SessionManager.new_game(), sent to server via StartupMessage in SimBridge.
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# Same seed → same EntanglementConfig → same NPC population across playthroughs.
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# Persists for the session lifetime; not overwritten by apply_snapshot().
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var world_seed: int = 0
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# #507: RNG seed for replay determinism — populated from snapshot "rng_seed" field.
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# Null in v0.1 (server does not yet send this field; protocol change required).
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var rng_seed: Variant = null
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