docs(sprints): add sprint 4 "Feel" team briefings
Content conversion and authoring sprint — 19 tickets across copy (8), server (9), client (1 carry-over), and CI (1). Critical path runs through wiki→YAML NPC conversion (#398) to content loader (#408). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Sprint 4: Feel — Client Tasks
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**Goal:** Content conversion and authoring begins — wiki to YAML, content packs, monologue pool
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**Branch:** `client`
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**Agents:** Stig (client dev), Tyre (architecture), Hoshe (QA)
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## Carry-over from Sprint 3
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| # | Title | Status | Notes |
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|---|-------|--------|-------|
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| #405 | Interaction prompt — client extensible prompt system | in_progress | Stig has this. Server-side blocker (#404) is done. |
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## New Tickets
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None. Sprint 4 is content-focused. Client work resumes in Sprint 5 when content systems need rendering support.
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## Key Decisions
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- `decisions/architecture.md` — D-020 (IPC protocol, ObserverSnapshot)
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- Workshop outputs: v0.1 interaction verb spec (#402, done in Sprint 3)
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## Notes
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**Interaction prompt (#405 carry-over):**
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Client-side interaction prompt designed for extensibility. v0.1: single context-sensitive E prompt. Architecture supports v0.2 multi-verb menu.
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- **What exists:**
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- Server proximity detection + `InteractionOptions` component (#404, done in Sprint 3)
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- ObserverSnapshot v3 protocol extension (sends interaction data to client)
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- Existing HUD rendering at `client/scripts/rendering/hud.gd`
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- **What to deliver:** Client-side prompt system that reads `InteractionOptions` from server state and displays appropriate UI. v0.1 behavior: show "E: Talk" or "E: Examine" (picks first/best verb automatically). Must be architecturally ready for v0.2 multi-verb context menu without rewrite.
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- **Integration:** Ties into existing input handling (`client/scripts/autoloads/input_handler.gd`). When E is pressed and prompt is active, send interaction command to server via IPC bridge.
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- **Files:** New GDScript file at `client/scripts/rendering/interaction_prompt.gd`, integration into existing `hud.gd`
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- **Definition of done:** Prompt appears when player is near interactable entity. Pressing E triggers interaction. Prompt updates when available verbs change. No multi-verb menu yet (that's v0.2) but architecture supports it.
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This is the last client infrastructure piece before content rendering begins. Sprint 5 will have dialogue rendering, knowledge panel UI, and other content-driven features.
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## Dependency Chain
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```
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#405 (interaction prompt) → Sprint 5 dialogue rendering
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```
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## PR Workflow
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When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(client): description" --description "body" --base main --head client
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```
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