Contraband detection (Task #425, D-065): - New module: simulation/contraband.rs — NPC scan checks carried items against the KnowledgeGraph confidence gate. NPCs with Authority access can initiate a scan; scan outcome depends on item CarriedBy + KG entry. - Adds ContrabandScanResult event type and ContrabanEntry component. - Wired into simulation/mod.rs module list. Dialogue confidence gate (Task #524, D-075 — OQ-18 resolution): - relationship_to_trust() gains confidence parameter (KnowledgeConfidence). - Trust tier mapping: (Friendly, KnowsDetails+)→Secret, (Friendly|Known, KnowsOf+)→Real, otherwise Surface. Access tier (Layer 1) unchanged. - Caller process_talk_interaction passes observer KG confidence_of target. - Resolves OQ-18: confidence co-gates TrustTier, not AccessTier. Supporting changes: - decisions/content.md: add D-075 (16 decisions, dated 2026-02-19) - knowledge/types.rs: expose KnowledgeConfidence comparison helpers - knowledge/registry.rs: minor API polish - bridge/types.rs: ContrabandScanResult wire type - bridge/text_renderer.rs: render contraband scan status - perception/observer: include carried item count in snapshot - npc/mod.rs: NPC scan range constant, authority flag Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -474,7 +474,10 @@ fn handle_confront(
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target: target_entity,
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});
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tracing::debug!(target_id, "Confront: ConfrontationDelivered marker set on player");
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tracing::debug!(
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target_id,
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"Confront: ConfrontationDelivered marker set on player"
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);
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}
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/// Handle Place verb: remove an item from inventory and place it on the ground
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@@ -1850,7 +1853,9 @@ mod tests {
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schedule.add_systems(process_player_input);
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schedule.run(&mut world);
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let pos = world.get::<TilePosition>(player).expect("player has position");
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let pos = world
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.get::<TilePosition>(player)
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.expect("player has position");
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let hub_spawn = crate::test_world::constants::HUB.spawn;
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assert_eq!(pos.x, hub_spawn.x, "player x at hub spawn");
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assert_eq!(pos.y, hub_spawn.y, "player y at hub spawn");
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@@ -1979,7 +1984,9 @@ mod tests {
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schedule.add_systems(process_player_input);
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schedule.run(&mut world);
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let pos = world.get::<TilePosition>(player).expect("player has position");
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let pos = world
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.get::<TilePosition>(player)
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.expect("player has position");
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let hub_spawn = crate::test_world::constants::HUB.spawn;
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assert_eq!(pos.x, hub_spawn.x, "teleport works while paused");
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}
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