Contraband detection (Task #425, D-065): - New module: simulation/contraband.rs — NPC scan checks carried items against the KnowledgeGraph confidence gate. NPCs with Authority access can initiate a scan; scan outcome depends on item CarriedBy + KG entry. - Adds ContrabandScanResult event type and ContrabanEntry component. - Wired into simulation/mod.rs module list. Dialogue confidence gate (Task #524, D-075 — OQ-18 resolution): - relationship_to_trust() gains confidence parameter (KnowledgeConfidence). - Trust tier mapping: (Friendly, KnowsDetails+)→Secret, (Friendly|Known, KnowsOf+)→Real, otherwise Surface. Access tier (Layer 1) unchanged. - Caller process_talk_interaction passes observer KG confidence_of target. - Resolves OQ-18: confidence co-gates TrustTier, not AccessTier. Supporting changes: - decisions/content.md: add D-075 (16 decisions, dated 2026-02-19) - knowledge/types.rs: expose KnowledgeConfidence comparison helpers - knowledge/registry.rs: minor API polish - bridge/types.rs: ContrabandScanResult wire type - bridge/text_renderer.rs: render contraband scan status - perception/observer: include carried item count in snapshot - npc/mod.rs: NPC scan range constant, authority flag Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -161,8 +161,18 @@ pub fn format_snapshot_text(snapshot: &ObserverSnapshot) -> String {
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// Blocked entities (debug, #514)
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if !snapshot.blocked_entities.is_empty() {
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let ids: Vec<String> = snapshot.blocked_entities.iter().map(|id| id.to_string()).collect();
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writeln!(out, "Blocked (LOS): {} [{}]", snapshot.blocked_entities.len(), ids.join(", ")).ok();
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let ids: Vec<String> = snapshot
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.blocked_entities
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.iter()
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.map(|id| id.to_string())
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.collect();
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writeln!(
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out,
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"Blocked (LOS): {} [{}]",
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snapshot.blocked_entities.len(),
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ids.join(", ")
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)
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.ok();
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}
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writeln!(out, "===").ok();
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@@ -288,6 +298,7 @@ mod tests {
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pending_recognitions: vec![],
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dialogue_response: None,
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blocked_entities: vec![],
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scan_events: vec![],
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}
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}
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@@ -410,6 +421,7 @@ mod tests {
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pending_recognitions: vec![],
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dialogue_response: None,
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blocked_entities: vec![],
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scan_events: vec![],
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};
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let text = format_snapshot_text(&snap);
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assert!(text.contains("Tick 0"));
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@@ -69,6 +69,11 @@ pub struct ObserverSnapshot {
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/// Client shows speaker name + dialogue text in a dialogue box.
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#[serde(default)]
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pub dialogue_response: Option<DialogueResponseEvent>,
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/// Scan events from NPCs with ScanAuthority this tick (#425, D-065).
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/// Present when an NPC scanned the player's inventory. Client renders
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/// scan indicator on the scanning NPC. Empty when no scans occurred.
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#[serde(default)]
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pub scan_events: Vec<crate::simulation::contraband::ScanEvent>,
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/// Debug field: entity IDs on the same z-level that are not visible due to
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/// LOS obstruction or being outside the vision cone (#514).
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/// Sorted ascending for deterministic output. Client can safely ignore.
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