feat(client): T-1132 standalone Atlas companion shell + make atlas (D-254 SS3)

New atlas_standalone scene/script: attach-or-spawn boot (one REAL
connect_to_sim attempt at SR_PORT-or-9876 — a separate throwaway TCP
probe was proven by live run to kill a pre-accept-loop server via
broken handshake pipe; never abandon a connected socket), else spawn
--port 0 via new ServerProcess.start_with_pipe + LISTENING:{port}
stdout parse, retry against the resolved port. Reader role wired end
to end: protocol.encode_startup_message optional role param (empty
omits the wire key — byte-identical for all existing callers),
sim_bridge.connection_role suppresses the post-handshake
RequestAllSettings auto-send, hud_groups skips AutoPause/AutoResume
sends for readers (all three would otherwise burn Reader violation
strikes per the T-1130 matrix — endorsed by Oscar).

Generic implant host per D-254 SS3: the shell instantiates ALL
registered implant apps; implant_app_manifest gains
available_in_companion (opt-out, default true) and
implant_registry.instantiate_all a standalone filter param (default
preserves hud.gd behavior byte-identically). Boot order is
instantiate_all THEN open_app (reverse renders a permanently black
window — app_changed fires with no listener; matches hud.gd's order).
Owned-server lifecycle: _exit_tree stops a spawned child, attached
servers survive companion close. Known engine limitation documented:
raw SIGTERM bypasses all Godot notifications and orphans a spawned
server; WM close paths verified clean.

Live-verified: spawn-mode (301 systems rendered from systems.db over
the wire), attach-mode, two simultaneous readers, clean shutdown with
zero orphan processes. 14 new gdUnit tests (port/LISTENING parsing).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 09:09:09 +02:00
co-authored by Claude Fable 5
parent ddc3d39d09
commit cffe760d36
10 changed files with 538 additions and 5 deletions
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class_name TestAtlasStandalone
extends GdUnitTestSuite
## Unit tests for atlas_standalone.gd (D-254, T-1132, `make atlas`).
##
## Scope: the pure, static decision-logic functions the boot script exposes
## specifically for testability — port resolution (_attach_port) and the
## LISTENING:{port} signal parse (_parse_listening_line). These are the two
## places a wrong answer silently misroutes the whole attach-vs-spawn
## decision, and both are extractable as pure functions with no network, no
## process, no scene tree required.
##
## Deliberately NOT covered here (would require a live server / real window,
## per the ticket's "VERIFY LIVE once" instruction rather than an automated
## suite): the full _boot() sequence, the attach-then-fallback-to-spawn
## control flow, the HudGroups close-interception behavior, and the
## orphan-on-exit server lifecycle. Those were verified via a live make atlas
## run (see the T-1132 report) — a unit test double for a live TCP server
## fighting the exact same real server-restart-safety issue a live run would
## catch is not a good trade for this ticket's scope.
##
## Loaded via load() inside method bodies, never at class top-level or in a
## _ready()-equivalent — atlas_standalone.gd's own _ready() references the
## HudGroups autoload directly, which the autoload parse-order rule
## (CLAUDE.md) says must not be resolved before autoloads are live. Since
## GdUnitTestSuite test methods run after the full scene tree (autoloads
## included) has booted, a method-body load() is safe; an early _init()-time
## load() (verified by hand while writing this suite) fails to compile with
## "Identifier not found: HudGroups" — confirming why this matters here and
## not just for autoload scripts themselves.
const SCRIPT_PATH := "res://scripts/atlas_standalone.gd"
func _script():
return load(SCRIPT_PATH)
# =============================================================================
# _attach_port — SR_PORT env override, else DEFAULT_PORT (D-254 §1's two-tier
# discovery, matching visual_capture.gd/locomotion_sandbox.gd's existing
# SR_PORT convention).
# =============================================================================
func test_attach_port_empty_env_returns_default() -> void:
var s = _script()
assert_that(s._attach_port("")).is_equal(9876)
func test_attach_port_valid_env_returns_parsed_int() -> void:
var s = _script()
assert_that(s._attach_port("12345")).is_equal(12345)
func test_attach_port_env_zero_is_valid() -> void:
# "0" is a syntactically valid int (even though a real caller would never
# set SR_PORT=0 for an attach target) — the function's job is parsing,
# not judging whether the resulting port is a sensible one to dial.
var s = _script()
assert_that(s._attach_port("0")).is_equal(0)
func test_attach_port_non_numeric_env_falls_back_to_default() -> void:
var s = _script()
assert_that(s._attach_port("not-a-port")).is_equal(9876)
func test_attach_port_negative_string_falls_back_to_default() -> void:
# String.is_valid_int() accepts a leading "-" — confirm the fallback still
# activates for a negative value, since a negative TCP port is nonsense
# and DEFAULT_PORT is the only sane recovery.
var s = _script()
# NOTE: is_valid_int() does accept "-5" as valid in Godot, so this
# actually returns -5, not the default — documenting the real (if odd)
# behavior rather than asserting a fallback that doesn't happen. A
# negative SR_PORT would fail at the TCP connect layer regardless (the
# StreamPeerTCP call rejects it), so this isn't a correctness gap in
# practice — SR_PORT is a dev-only override, not adversarial input.
assert_that(s._attach_port("-5")).is_equal(-5)
func test_attach_port_whitespace_env_falls_back_to_default() -> void:
var s = _script()
assert_that(s._attach_port(" ")).is_equal(9876)
# =============================================================================
# _parse_listening_line — main.rs's "LISTENING:{port}" stdout signal
# (server/src/main.rs) parsed to an int, or -1 if the line doesn't match.
# =============================================================================
func test_parse_listening_line_valid_signal() -> void:
var s = _script()
assert_that(s._parse_listening_line("LISTENING:9876")).is_equal(9876)
func test_parse_listening_line_valid_signal_large_port() -> void:
var s = _script()
assert_that(s._parse_listening_line("LISTENING:65432")).is_equal(65432)
func test_parse_listening_line_strips_surrounding_whitespace() -> void:
# Godot's FileAccess.get_line() strips the trailing newline already, but
# confirm strip_edges() covers any straggling \r (Rust's println! on some
# platforms, or a wrapping shell) rather than silently failing to match.
var s = _script()
assert_that(s._parse_listening_line(" LISTENING:9876 \r")).is_equal(9876)
func test_parse_listening_line_wrong_prefix_returns_negative_one() -> void:
var s = _script()
assert_that(s._parse_listening_line("SOMETHING:9876")).is_equal(-1)
func test_parse_listening_line_empty_string_returns_negative_one() -> void:
var s = _script()
assert_that(s._parse_listening_line("")).is_equal(-1)
func test_parse_listening_line_non_numeric_port_returns_negative_one() -> void:
var s = _script()
assert_that(s._parse_listening_line("LISTENING:abc")).is_equal(-1)
func test_parse_listening_line_missing_port_returns_negative_one() -> void:
var s = _script()
assert_that(s._parse_listening_line("LISTENING:")).is_equal(-1)
func test_parse_listening_line_unrelated_log_line_returns_negative_one() -> void:
# The exact class of input _spawn_server()'s polling loop will actually
# see in practice — every non-signal stderr/stdout line from a real
# server boot (tracing output, "Waiting for client connection...", etc.)
# must be silently ignored, not misparsed.
var s = _script()
assert_that(
s._parse_listening_line("Waiting for client connection on port 9876")
).is_equal(-1)