feat(client): T-1132 standalone Atlas companion shell + make atlas (D-254 SS3)
New atlas_standalone scene/script: attach-or-spawn boot (one REAL
connect_to_sim attempt at SR_PORT-or-9876 — a separate throwaway TCP
probe was proven by live run to kill a pre-accept-loop server via
broken handshake pipe; never abandon a connected socket), else spawn
--port 0 via new ServerProcess.start_with_pipe + LISTENING:{port}
stdout parse, retry against the resolved port. Reader role wired end
to end: protocol.encode_startup_message optional role param (empty
omits the wire key — byte-identical for all existing callers),
sim_bridge.connection_role suppresses the post-handshake
RequestAllSettings auto-send, hud_groups skips AutoPause/AutoResume
sends for readers (all three would otherwise burn Reader violation
strikes per the T-1130 matrix — endorsed by Oscar).
Generic implant host per D-254 SS3: the shell instantiates ALL
registered implant apps; implant_app_manifest gains
available_in_companion (opt-out, default true) and
implant_registry.instantiate_all a standalone filter param (default
preserves hud.gd behavior byte-identically). Boot order is
instantiate_all THEN open_app (reverse renders a permanently black
window — app_changed fires with no listener; matches hud.gd's order).
Owned-server lifecycle: _exit_tree stops a spawned child, attached
servers survive companion close. Known engine limitation documented:
raw SIGTERM bypasses all Godot notifications and orphans a spawned
server; WM close paths verified clean.
Live-verified: spawn-mode (301 systems rendered from systems.db over
the wire), attach-mode, two simultaneous readers, clean shutdown with
zero orphan processes. 14 new gdUnit tests (port/LISTENING parsing).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -60,7 +60,20 @@ func _ready() -> void:
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## send_named_action (protocol-level, not bound to an InputMapper.Action
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## keybind) — the same mechanism as RequestBookmarkCatalog — since occlusion
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## is a UI-state transition, not a physical input.
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## D-254 §2: skipped for Reader connections (atlas_standalone.gd's companion
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## app) — this travels through the same Vec<PlayerInput> pipeline as
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## MoveNorth/Interact, which the Reader permission matrix marks "no". A
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## Reader has no character and no pausable gameplay session of its own (the
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## standalone scene calls HudGroups.open_app() as its normal boot step, not a
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## player occluding their own gameplay), so there is nothing meaningful to
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## pause — sending it anyway would just be dropped as a role violation on
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## every single companion boot (confirmed via a live run against a real
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## server: "Reader connection ... sent 1 disallowed PlayerInput(s) — dropped
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## (strike 1/3)" fired from this exact call site the first time the companion
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## opened the Atlas fullscreen).
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func _on_gameplay_occluded_auto_pause(occluded: bool) -> void:
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if SimBridge.connection_role == "Reader":
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return
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if occluded:
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SimBridge.send_named_action("AutoPause")
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else:
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