docs(briefings): extract shared PROJECT_STATE.md, purge stale boilerplate

Create PROJECT_STATE.md at repo root with cascade phase table,
decision count, and current sprint. All 18 briefings now reference
this file instead of duplicating the project state paragraph.

Also removes stale content from briefings:
- "v0.2 direction: generator-first" (contradicts D-166 cascade)
- "Sprint 25 generator spike confirmed as critical path" (Phase 5)
- Agent-specific generator prerequisite claims
- Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-05 15:16:39 +02:00
co-authored by Claude Opus 4.6
parent 1254e41dc5
commit cfddcfb117
19 changed files with 56 additions and 35 deletions
+6 -7
View File
@@ -11,16 +11,15 @@ updated: 2026-03-13
Last updated: 2026-03-13
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05) — 24 decisions locked. v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Engine selected (D-020). Sprint 25 generator spike confirmed as critical path.
See [PROJECT_STATE.md](../../PROJECT_STATE.md) for shared project state (cascade phase, sprint, decision count).
## v0.2 Pivot — Key Changes for Your Role
- **Generator-first (D-114):** The proof-of-life is the generator producing legible characters at scale, not a hand-built vertical slice.
- **Tycoon bookmark (D-117):** Zero investigation content for v0.2. Tycoon (small business owner) is the starting state in Van Maanen's Star.
- **All NPCs generated (D-122):** No hand-authored named NPCs. The FRIEND pattern (D-034) survives as a generator template instruction set, not an authoring assignment.
## Key Design Pivots
- **Tycoon bookmark (D-117):** Zero investigation content. Tycoon (small business owner) is the starting state.
- **All NPCs generated (D-122):** No hand-authored named NPCs. The FRIEND pattern (D-034) survives as a generator template instruction set.
- **Broad verb vocabulary (D-130):** Life verbs, not tycoon-specific — all career types use the same verb set.
- **Consequence model (D-132):** Dual-scale — Rimworld-style sharp events + DF-style slow accumulation simultaneously.
- **Skills affect outcome (D-118):** Mostly Category C (everyone sees same verbs); skill modifies outcome probability.
- **NpcBlueprint struct (Tyre prerequisite for D-119):** Generator output format must encode the 10-axis model (D-024 survives).
- **Development cascade (D-166):** 6-phase build order. Generator spike (D-119) is Phase 5, not imminent.
## Decisions Relevant to Your Role
- D-005: Core concept — story generator mechanics, emergent narrative from systems
@@ -41,7 +40,7 @@ The Settled Reach: top-down immersive sim, single-character perspective, asymmet
- D-114: v0.2 proof-of-life = generator + graphics
- D-117: Tycoon bookmark, zero investigation content
- D-118: Skills affect outcome (Category C — everyone sees same verbs)
- D-119: Generator spike Sprint 25 — critical path
- D-119: Generator spike — Phase 5 per D-166 cascade (not imminent)
- D-122: All NPCs generated, no named hand-authored characters
- D-125: Quietly responsive world — gradient of caring by social proximity
- D-129: Traits + behavior first; relationships Sims + Rimworld style