docs(briefings): extract shared PROJECT_STATE.md, purge stale boilerplate
Create PROJECT_STATE.md at repo root with cascade phase table, decision count, and current sprint. All 18 briefings now reference this file instead of duplicating the project state paragraph. Also removes stale content from briefings: - "v0.2 direction: generator-first" (contradicts D-166 cascade) - "Sprint 25 generator spike confirmed as critical path" (Phase 5) - Agent-specific generator prerequisite claims - Gestalt "v0.2 Pivot" section reframed as "Key Design Pivots" Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -11,10 +11,10 @@ updated: 2026-03-13
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Last updated: 2026-03-13
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05) — 24 decisions locked. v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Sprint 25 generator spike confirmed as critical path.
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See [PROJECT_STATE.md](../../PROJECT_STATE.md) for shared project state (cascade phase, sprint, decision count).
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## Status
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STANDBY. This briefing will be populated when backend/engine implementation begins. Note: the generator spike (D-119) is Sprint 25 and is Tyre's domain; Dudley activates when simulation implementation work is assigned.
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STANDBY. This briefing will be populated when backend/engine implementation begins. Dudley activates when simulation implementation work is assigned.
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## Key Decisions for Your Domain
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Read `decisions/architecture.md` (primary) and `decisions/content.md` (NPC model). Key decisions:
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