diff --git a/decisions/content.md b/decisions/content.md index 68d4cc786..3c06c56f9 100644 --- a/decisions/content.md +++ b/decisions/content.md @@ -178,8 +178,8 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio - **Amends:** [D-041](architecture.md#d-041-knowledge-graph-data-model) (confirms confidence-to-trust mapping; supersedes the preliminary 1:1 sketch in D-041 "Key design choices" bullet 3 with the layered model above), [D-028](#d-028-dialogue-architecture--tagged-line-pools-with-four-relational-layers) (Layer 3 trust now requires both relationship AND confidence) - **Cross-reference:** [D-028](#d-028-dialogue-architecture--tagged-line-pools-with-four-relational-layers), [D-035](#d-035-converged-tag-taxonomy-for-dialogue-and-monologue-line-pools), [D-041](architecture.md#d-041-knowledge-graph-data-model), [D-062](#d-062-invisible-locked-dialogue-options) (confidence progression naturally unlocks new trust tiers, creating the "new options appearing" reward) - **Raised by:** Tyre (technical analysis, architecture synthesis) -- **Dissent:** Pending review. Sprint briefing flags Gestalt and Nigel for archetype dimension input. +- **Dissent:** Gestalt endorses D-075 (reviewed 2026-02-19). The emergent archetype distinction is sufficient: access tier tags already encode "authority figure lines" vs "insider lines" in content; starting knowledge differentials produce different dialogue gate timings per character; adding an archetype filter would create per-character content maintenance burden and dilute the "two keyholes on the same world" experience (D-027). Knowledge vocabulary doc (#368) confirms this works in practice — same fact IDs, different starting confidence levels, different gate-open timing per character. *Nigel's input still pending.* --- -*16 decisions. Last updated: 2026-02-19* +*16 decisions. Last updated: 2026-02-19 (D-075 dissent updated)*