refactor(simulation): remove v0.1 content loading system (#655)

Delete the hand-authored YAML content pipeline (server/src/content/) superseded
by the v0.2 generator-first approach (D-122, D-128). Runtime ECS types that were
co-located with content loading have been extracted to dedicated simulation modules:

- simulation/triangle.rs: TriangleState, TriangleCrisisEventQueue, tick/resolve systems
- simulation/line_pool.rs: LinePoolIndex, AccessTier, TrustTier, Mood, LinePoolIndexResource
- simulation/knowledge_grant.rs: KnowledgeGrant, Prerequisites

Monologue systems (trigger_monologue, trigger_recognition_monologue,
trigger_event_monologue) now use hardcoded fallback lines only; the
ContentStoreResource branch and select_pool_line function are removed.

Deleted: content/{loader,types,line_pool,hot_reload,spawn,instantiation,entanglement,mod}.rs
Deleted: tests/{content_loading,content_runtime,content_scaling,template_instantiation,template_schema}.rs
Deleted: bin/line_preview.rs (v0.1 tool)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 09:07:57 +01:00
co-authored by Claude Sonnet 4.6
parent b979cab41e
commit ce0df2f320
39 changed files with 721 additions and 8943 deletions
+1 -1
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@@ -213,7 +213,7 @@ mod tests {
world.init_resource::<ObservationEventQueue>();
world.init_resource::<VisibilityGeometry>();
world.init_resource::<ActivePerceptionMode>();
world.init_resource::<crate::content::template::TriangleCrisisEventQueue>();
world.init_resource::<crate::simulation::triangle::TriangleCrisisEventQueue>();
world
}
+1 -1
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@@ -175,7 +175,7 @@ mod tests {
world.init_resource::<EntityRegistry>();
world.init_resource::<VisibilityGeometry>();
world.init_resource::<ActivePerceptionMode>();
world.init_resource::<crate::content::template::TriangleCrisisEventQueue>();
world.init_resource::<crate::simulation::triangle::TriangleCrisisEventQueue>();
world
}
+5 -1
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@@ -28,7 +28,7 @@ use crate::simulation::monologue::{MonologueBuffer, SprintAnomalyQueue};
use crate::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
use crate::simulation::poi::PointOfInterest;
use crate::simulation::rng::SimRng;
use crate::content::template::TriangleCrisisEventQueue;
use crate::simulation::triangle::TriangleCrisisEventQueue;
use crate::simulation::sound::SoundEventQueue;
use crate::simulation::stance::Stance;
use crate::simulation::ticker::{TickerPool, LAST_SHIFT_ZONE_ID};
@@ -394,6 +394,9 @@ pub fn compute_observer_snapshot(
// Consume pending save/load result for this tick (#553).
let save_result = buffer.pending_save_result.take();
// Consume pending settings response for this tick (#627).
let settings_response = buffer.pending_settings_response.take();
// Consume pending debug response for this tick (#580).
let debug_response = buffer.pending_debug_response.take();
@@ -483,6 +486,7 @@ pub fn compute_observer_snapshot(
sim_errors,
debug_response,
current_ticker,
settings_response,
});
}
+1 -1
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@@ -16,7 +16,7 @@ fn setup_world(width: i32, height: i32) -> World {
world.init_resource::<VisibilityGeometry>();
world.init_resource::<ActivePerceptionMode>();
world.init_resource::<crate::simulation::sound::SoundEventQueue>();
world.init_resource::<crate::content::template::TriangleCrisisEventQueue>();
world.init_resource::<crate::simulation::triangle::TriangleCrisisEventQueue>();
world
}