chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP
Governance: - D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world → building templates → door boundary contracts → NPC/interiors → gameplay); Phase 5 ramps in parallel once outsides are walkable (gate: T-962) - D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed) - D-221 amended: milestones retired, cascade-hierarchy gating is canonical - Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and Q-111 (live-econ coupling) opened from cascade grounding Ticket tree (147 stray backlog tickets dispositioned): - New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative) - Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751), 21 → gameplay parking, 28 → maintenance; children follow their epics - Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas, v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress - New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4 dispatch threading, river-channel-anchor bug, 64m landform-repeat bug, region seam blending, road-entry octants, drainage re-run fix Docs: - CLAUDE.md cascade paragraph updated to the amended rule - 20 v0.1-era docs/design files marked superseded with pointers; content-structure-canonical retitled (v0.2 label dropped) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -180,13 +180,13 @@ line in place — keep the Q-record for the audit trail rather than deleting it.
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- [D-111: MobileChunk Idle State Covers Stationary Player Installations](decisions/architecture.md#d-111-mobilechunk-idle-state-covers-stationary-player-installations) — _architecture_
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- [D-112: No Separate Location Instancing System](decisions/architecture.md#d-112-no-separate-location-instancing-system) — _architecture_
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- [D-113: Tile data model — extensible per-tile properties](decisions/architecture.md#d-113-tile-data-model--extensible-per-tile-properties) — _architecture_
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- [D-114: v0.2 proof-of-life — generator + graphics, not hand-built slice](decisions/scope.md#d-114-v02-proof-of-life--generator--graphics-not-hand-built-slice) — _scope_
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- [D-115: Character creation scoped to skills + bookmark for v0.2](decisions/scope.md#d-115-character-creation-scoped-to-skills--bookmark-for-v02) — _scope_
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- [D-114: v0.2 proof-of-life — generator + graphics, not hand-built slice [SUPERSEDED]](decisions/scope.md#d-114-v02-proof-of-life--generator--graphics-not-hand-built-slice-superseded) — _scope_
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- [D-115: Character creation scoped to skills + bookmark for v0.2 [SUPERSEDED]](decisions/scope.md#d-115-character-creation-scoped-to-skills--bookmark-for-v02-superseded) — _scope_
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- [D-116: Religion is not a game system](decisions/scope.md#d-116-religion-is-not-a-game-system) — _scope_
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- [D-117: Tycoon is the v0.2 bookmark — zero investigation content](decisions/scope.md#d-117-tycoon-is-the-v02-bookmark--zero-investigation-content) — _scope_
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- [D-118: Small business owner starting state — tycoon is aspiration, not starting position](decisions/scope.md#d-118-small-business-owner-starting-state--tycoon-is-aspiration-not-starting-position) — _scope_
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- [D-117: Tycoon is the v0.2 bookmark — zero investigation content [SUPERSEDED]](decisions/scope.md#d-117-tycoon-is-the-v02-bookmark--zero-investigation-content-superseded) — _scope_
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- [D-118: Small business owner starting state — tycoon is aspiration, not starting position [SUPERSEDED]](decisions/scope.md#d-118-small-business-owner-starting-state--tycoon-is-aspiration-not-starting-position-superseded) — _scope_
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- [D-119: Generator spike confirmed for Sprint 25 — critical path](decisions/scope.md#d-119-generator-spike-confirmed-for-sprint-25--critical-path) — _scope_
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- [D-120: No skill ceiling in v0.2 — transhumanist ladder deferred](decisions/scope.md#d-120-no-skill-ceiling-in-v02--transhumanist-ladder-deferred) — _scope_
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- [D-120: No skill ceiling in v0.2 — transhumanist ladder deferred [SUPERSEDED]](decisions/scope.md#d-120-no-skill-ceiling-in-v02--transhumanist-ladder-deferred-superseded) — _scope_
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- [D-121: Voice is culture-driven — job as modifier](decisions/content.md#d-121-voice-is-culture-driven--job-as-modifier) — _content_
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- [D-122: All NPCs generated — no named hand-authored characters](decisions/content.md#d-122-all-npcs-generated--no-named-hand-authored-characters) — _content_
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- [D-123: Generative AI for NPC content — build-time authoring tool and runtime voice pipeline](decisions/content.md#d-123-generative-ai-for-npc-content--build-time-authoring-tool-and-runtime-voice-pipeline) — _content_
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@@ -327,7 +327,6 @@ line in place — keep the Q-record for the audit trail rather than deleting it.
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- [Q-033: Three-system NPC architecture](questions/content.md#q-033-three-system-npc-architecture) — _content_
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- [Q-034: PC archetypes](questions/scope.md#q-034-pc-archetypes) — _scope_
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- [Q-035: Sacred/Profane/Middle Kingdom framework](questions/scope.md#q-035-sacredprofanemiddle-kingdom-framework) — _scope_
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- [Q-036: District skeleton as generator output](questions/scope.md#q-036-district-skeleton-as-generator-output) — _scope_
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- [Q-037: Generator development pipeline](questions/scope.md#q-037-generator-development-pipeline) — _scope_
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- [Q-038: Authored content estimate at 300-world scale](questions/scope.md#q-038-authored-content-estimate-at-300-world-scale) — _scope_
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- [Q-042: Intra-system transport networks — passenger vs. freight, vehicles and modes](questions/content.md#q-042-intra-system-transport-networks--passenger-vs-freight-vehicles-and-modes) — _content_
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- [Q-065: Shooting mechanics — Deep RayCast 3D vs Ballistic Penetration System vs server-side](questions/architecture.md#q-065-shooting-mechanics--deep-raycast-3d-vs-ballistic-penetration-system-vs-server-side) — _architecture_
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- [Q-066: PathMesh3D for procedural environment geometry](questions/architecture.md#q-066-pathmesh3d-for-procedural-environment-geometry) — _architecture_
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- [Q-067: Vehicle physics for in-world transport](questions/architecture.md#q-067-vehicle-physics-for-in-world-transport) — _architecture_
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- [Q-068: Procedural terrain generation patterns — chunk loading and noise](questions/architecture.md#q-068-procedural-terrain-generation-patterns--chunk-loading-and-noise) — _architecture_
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- [Q-069: GPU cloth simulation for dynamic clothing](questions/architecture.md#q-069-gpu-cloth-simulation-for-dynamic-clothing) — _architecture_
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- [Q-070: NobodyWho LLM patterns vs our Rust voice pipeline](questions/architecture.md#q-070-nobodywho-llm-patterns-vs-our-rust-voice-pipeline) — _architecture_
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- [Q-071: Steam integration template for multiplayer lobbies](questions/architecture.md#q-071-steam-integration-template-for-multiplayer-lobbies) — _architecture_
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- [Q-074: Screenshot manager for in-game captures and bug reports](questions/architecture.md#q-074-screenshot-manager-for-in-game-captures-and-bug-reports) — _architecture_
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- [Q-075: RichText3D for in-world text rendering](questions/architecture.md#q-075-richtext3d-for-in-world-text-rendering) — _architecture_
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- [Q-076: DeformableMesh for runtime environment and damage variation](questions/architecture.md#q-076-deformablemesh-for-runtime-environment-and-damage-variation) — _architecture_
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- [Q-077: World generation architecture → PROMOTED TO WORKSHOP](questions/architecture.md#q-077-world-generation-architecture--promoted-to-workshop) — _architecture_
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- [Q-078: God rays for atmospheric lighting](questions/architecture.md#q-078-god-rays-for-atmospheric-lighting) — _architecture_
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- [Q-079: GridMapLayer — 2D tile logic driving 3D grid rendering](questions/architecture.md#q-079-gridmaplayer--2d-tile-logic-driving-3d-grid-rendering) — _architecture_
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- [Q-080: Mod loader architecture reference](questions/architecture.md#q-080-mod-loader-architecture-reference) — _architecture_
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- [Q-107: Wiki → Atlas content-set consolidation](questions/architecture.md#q-107-wiki--atlas-content-set-consolidation) — _architecture_
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- [Q-108: Subterranean / domed / sealed-habitat settlement morphology — does the built-world fill model need a surface-vs-enclosed branch](questions/architecture.md#q-108-subterranean--domed--sealed-habitat-settlement-morphology--does-the-built-world-fill-model-need-a-surface-vs-enclosed-branch) — _architecture_
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- [Q-109: Cascade generation-source dispatch — planetary / station / mod-DLC-forked / save-only](questions/architecture.md#q-109-cascade-generation-source-dispatch--planetary--station--mod-dlc-forked--save-only) — _architecture_
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- [Q-110: Region/chunk physical-scale anchoring — what is a region in metres, and what anchors a heightmap pixel?](questions/architecture.md#q-110-regionchunk-physical-scale-anchoring--what-is-a-region-in-metres-and-what-anchors-a-heightmap-pixel) — _architecture_
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- [Q-111: Live-econ coupling of generation inputs — which inputs refresh from the rolling sim vs stay static-authored?](questions/architecture.md#q-111-live-econ-coupling-of-generation-inputs--which-inputs-refresh-from-the-rolling-sim-vs-stay-static-authored) — _architecture_
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## Resolved questions
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- [Q-025: Knowledge graph cap and eviction strategy](questions/perception.md#q-025-knowledge-graph-cap-and-eviction-strategy) — _perception_
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- [Q-026: Contradiction detection algorithm](questions/perception.md#q-026-contradiction-detection-algorithm) — _perception_
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- [Q-028: Collision-resistant line IDs for auto-generated NPCs](questions/content.md#q-028-collision-resistant-line-ids-for-auto-generated-npcs) — _content_
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- [Q-036: District skeleton as generator output](questions/scope.md#q-036-district-skeleton-as-generator-output) — _scope_
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- [Q-039: Gate topology generation](questions/scope.md#q-039-gate-topology-generation) — _scope_
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- [Q-040: Gate dual-use topology — freight and commuter on shared span gate infrastructure](questions/content.md#q-040-gate-dual-use-topology--freight-and-commuter-on-shared-span-gate-infrastructure) — _content_
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- [Q-041: Interstellar travel mechanics — horizon stations and gate architecture](questions/content.md#q-041-interstellar-travel-mechanics--horizon-stations-and-gate-architecture) — _content_
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- [Q-057: Composable behavior generation — decompose culture × role × context into assembled behaviors](questions/content.md#q-057-composable-behavior-generation--decompose-culture--role--context-into-assembled-behaviors) — _content_
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- [Q-059: PlatformInfo full interface scope](questions/architecture.md#q-059-platforminfo-full-interface-scope) — _architecture_
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- [Q-064: 3D planet generator for wiki system screenshots](questions/architecture.md#q-064-3d-planet-generator-for-wiki-system-screenshots) — _architecture_
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- [Q-068: Procedural terrain generation patterns — chunk loading and noise](questions/architecture.md#q-068-procedural-terrain-generation-patterns--chunk-loading-and-noise) — _architecture_
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- [Q-077: World generation architecture → PROMOTED TO WORKSHOP](questions/architecture.md#q-077-world-generation-architecture--promoted-to-workshop) — _architecture_
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- [Q-094: Chart widgets for economy/market insert UI](questions/architecture.md#q-094-chart-widgets-for-economymarket-insert-ui) — _architecture_
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- [Q-095: Commission formal name — authoritative designation](questions/content.md#q-095-commission-formal-name--authoritative-designation) — _content_
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- [Q-096: Replace sprint workflow with kanban + milestones](questions/process.md#q-096-replace-sprint-workflow-with-kanban--milestones) — _process_
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