chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP

Governance:
- D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world →
  building templates → door boundary contracts → NPC/interiors → gameplay);
  Phase 5 ramps in parallel once outsides are walkable (gate: T-962)
- D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed)
- D-221 amended: milestones retired, cascade-hierarchy gating is canonical
- Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and
  Q-111 (live-econ coupling) opened from cascade grounding

Ticket tree (147 stray backlog tickets dispositioned):
- New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative)
- Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751),
  21 → gameplay parking, 28 → maintenance; children follow their epics
- Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas,
  v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress
- New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4
  dispatch threading, river-channel-anchor bug, 64m landform-repeat bug,
  region seam blending, road-entry octants, drainage re-run fix

Docs:
- CLAUDE.md cascade paragraph updated to the amended rule
- 20 v0.1-era docs/design files marked superseded with pointers;
  content-structure-canonical retitled (v0.2 label dropped)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-06-12 12:26:32 +02:00
co-authored by Claude Fable 5
parent 5adf2b8bd7
commit ca255dc16c
35 changed files with 2100 additions and 62 deletions
@@ -2,11 +2,14 @@
title: "Character Creation Screen Wireframe"
description: "UI layout specification for the character creation screen — wireframe deliverable for ticket #685"
type: design
status: active
status: superseded
sprint: 28
ticket: 685
created: 2026-03-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (Phase 5 player work; built on the superseded D-115 skills+bookmark scope — the D-146 tile-scale preview decision still stands). Kept as historical record; do not build against it.
# Character Creation Screen Wireframe
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title: "Content Directory Structure"
description: "Source of truth for the content/ directory layout, schemas, validation pipeline, and mod-compatible conventions"
type: design
status: active
status: superseded
ticket: "#384"
decision_refs: [D-024, D-027, D-028, D-032, D-034, D-035, D-036, D-049, D-057]
author: ""
created: 2026-02-19
updated: 2026-02-19
superseded_by: "docs/design/content-structure-canonical.md"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by docs/design/content-structure-canonical.md (the canonical doc explicitly supersedes this v0.1 layout). Kept as historical record; do not build against it.
# Content Directory Structure — The Settled Reach v0.1
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@@ -1,5 +1,5 @@
---
title: "Content Structure — Canonical Template (v0.2+)"
title: "Content Structure — Canonical Template"
description: "Post-cleanup canonical directory layout for campaign content, superseding v0.1 content-directory-structure"
type: design
status: active
@@ -10,7 +10,7 @@ created: 2026-03-13
updated: 2026-03-13
---
# Content Structure — Canonical Template (v0.2+)
# Content Structure — Canonical Template
**Created:** 2026-03-13 (Sprint 26, #656 cleanup)
**Supersedes:** `content-directory-structure.md` v0.1 design spec (that doc describes the *removed* structure)
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title: "Faction Mechanics Reference"
description: "Quick reference for six-faction gameplay systems including resources, blind spots, and reputation mechanics"
type: design
status: active
status: superseded
ticket: ""
decision_refs: []
author: ""
created: 2026-02-19
updated: 2026-02-19
superseded_by: "docs/design/systems-framework.md + the wiki faction pages"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by docs/design/systems-framework.md + the wiki faction pages (the political model was rebuilt as the institutional systems framework across 301 systems). Kept as historical record; do not build against it.
# Faction Mechanics Reference
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@@ -2,13 +2,16 @@
title: "First 5 Minutes Experience Design"
description: "Systemic opening sequence design for both characters covering triggers, beat sequences, and seed variants"
type: design
status: active
status: superseded
ticket: "#259"
decision_refs: [D-027, D-032, D-041]
author: "Paula"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (gameplay/scenario design is last in the cascade; the detective/smuggler frame was abandoned per D-117). Kept as historical record; do not build against it.
# First 5 Minutes Experience Design
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@@ -2,13 +2,16 @@
title: "Insert/HUD Wireframe and Visual Specification — v0.1"
description: "Neural lattice insert HUD layout, entity markers, border arrows, and interaction states for the diegetic UI"
type: design
status: active
status: superseded
ticket: "#314"
decision_refs: [D-013, D-014, D-019, D-031, D-033, D-048, D-049, D-051, D-056, D-057, D-059, D-065, D-066, D-117]
author: "Araminta"
created: 2026-02-24
updated: 2026-03-13
superseded_by: "D-169"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-169 (implant UI component library) + D-170 (HUD visibility groups). Kept as historical record; do not build against it.
# Insert/HUD Wireframe and Visual Specification — v0.1
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@@ -2,13 +2,16 @@
title: "Interaction Verb Specification v0.1"
description: "Seven interaction verbs, single context-sensitive action button, and verbs[] architecture for player-world interaction"
type: design
status: active
status: superseded
ticket: "#402"
decision_refs: [D-005, D-011, D-015, D-027, D-028, D-032, D-035, D-041, D-044, D-051, D-054, D-060]
author: ""
created: 2026-02-12
updated: 2026-02-12
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (player interaction is Phase 5 work on the generated world). Kept as historical record; do not build against it.
# Interaction Verb Specification v0.1
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title: "Knowledge Flags — v0.1 Quick Reference"
description: "Quick reference of valid fact IDs, prerequisite formats, and starting knowledge for monologue content authoring"
type: design
status: active
status: superseded
ticket: "#309"
decision_refs: [D-028, D-035, D-041, D-075]
author: ""
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-122"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-122 (all NPCs generated — no hand-authored starting knowledge) + D-166. Kept as historical record; do not build against it.
# Knowledge Flags — v0.1 Quick Reference
@@ -2,13 +2,16 @@
title: "Meridian Coverage Map — Sova Transit District"
description: "Zone-by-zone Meridian network coverage map with gameplay implications for investigation and smuggling"
type: design
status: active
status: superseded
ticket: "#335"
decision_refs: [D-017, D-018, D-036, D-037]
author: "Miri"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (the hand-built Transit District is replaced by the generated world; coverage becomes a generator output — D-017/D-018 themselves survive). Kept as historical record; do not build against it.
# Meridian Coverage Map — Sova Transit District
**Ticket:** #335
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@@ -2,13 +2,16 @@
title: "Mirror Moment Design Document"
description: "Seven core mirror moments where the same trigger fires different monologue for smuggler and detective"
type: design
status: active
status: superseded
ticket: "#329"
decision_refs: [D-032, D-034, D-039]
author: ""
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-122"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-122 (no named characters) + D-132 (consequence replaces the complicity frame). Kept as historical record; do not build against it.
# Mirror Moment Design Document
@@ -2,13 +2,16 @@
title: "Monologue Content Architecture"
description: "Authoring contract for internal monologue: interpretive frames, five categories, trigger mappings, volume targets, and prerequisite design"
type: design
status: active
status: superseded
ticket: "#253"
decision_refs: [D-016, D-032, D-034, D-035, D-041]
author: "Mellanie"
created: 2026-02-20
updated: 2026-02-20
superseded_by: "D-032 supersession note"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-032 supersession note (per-character pools deferred) + D-166 Phase 6 (monologue as a system, D-016, survives). Kept as historical record; do not build against it.
# Monologue Content Architecture
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@@ -2,13 +2,16 @@
title: "Placeholder Art Specification v0.1"
description: "Technical requirements for procedural placeholder art assets with zero image files"
type: design
status: active
status: superseded
ticket: "#133"
decision_refs: [D-043, D-046, D-047, D-049, D-066]
author: "Araminta"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-235"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-235 (building-exterior visual grammar) + D-228 (composite tile schema). NOTE: the 64 px visual-tile constant defined here remains normative until re-homed into D-228/a client constants reference. Kept as historical record; do not build against it.
# The Settled Reach — Placeholder Art Specification v0.1
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title: "Span Gate Transit Schedule"
description: "Canonical daily transit schedule driving NPC routines, ring operational windows, and investigation timelines"
type: design
status: active
status: superseded
ticket: "#336"
decision_refs: [D-031, D-036, D-050]
author: "Miri"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (NPC routines/schedules become generator+economics outputs; gate-transit lore lives in the wiki). Kept as historical record; do not build against it.
# Span Gate Transit Schedule — Sova Transit District
**Ticket:** #336
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title: "Spatial Layout: The Last Shift (Bar)"
description: "Tile-level floor plan, sightline analysis, and zone breakdown for the bar with NPC traffic annotations"
type: design
status: active
status: superseded
ticket: "#312"
decision_refs: [D-043]
author: "Araminta"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (hand-built layouts are replaced by generated building templates — outside-in order: templates, then door contracts, then interiors). Kept as historical record; do not build against it.
# Spatial Layout: The Last Shift (Bar)
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@@ -2,13 +2,16 @@
title: "Spatial Layout: Gate Cluster"
description: "Floor plan and sightline analysis for the span gate processing facility with dual-z observation gallery"
type: design
status: active
status: superseded
ticket: "#153"
decision_refs: [D-095]
author: "Araminta"
created: 2026-02-25
updated: 2026-03-05
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (generated building templates replace hand-built layouts). Kept as historical record; do not build against it.
# Spatial Layout: Gate Cluster (Span Gate Processing Facility)
@@ -2,13 +2,16 @@
title: "Spatial Layout: Smuggling Spaces and Transition Corridors"
description: "Ring operational footprint overlay covering restricted storage, maintenance corridors, dead-drops, and transition corridor"
type: design
status: active
status: superseded
ticket: "#313"
decision_refs: []
author: "Araminta"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166 + D-117 supersession"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 + D-117 supersession (the smuggler frame is abandoned; layouts become generator output). Kept as historical record; do not build against it.
# Spatial Layout: Smuggling Spaces and Transition Corridors
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@@ -2,13 +2,16 @@
title: "Spatial Layout: The Terminal (Sova Logistics Hub)"
description: "Tile-level floor plan, sightline analysis, and zone breakdown for the logistics hub with narrative triangle notes"
type: design
status: active
status: superseded
ticket: "#311"
decision_refs: []
author: "Araminta"
created: 2026-02-19
updated: 2026-02-19
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (generated building templates replace hand-built layouts). Kept as historical record; do not build against it.
# Spatial Layout: The Terminal (Sova Logistics Hub)
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title: "THE FRIEND Visual Treatment"
description: "Visual specification for THE FRIEND NPC pattern: no special marking, earned detail, green-to-amber colour transition"
type: design
status: active
status: superseded
ticket: "#318"
decision_refs: [D-027, D-033, D-034, D-044, D-047, D-052, D-063]
author: "Araminta"
created: 2026-02-20
updated: 2026-02-20
superseded_by: "D-122"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-122 (all NPCs generated — the named v0.1 FRIENDs are gone; the D-034 FRIEND pattern itself survives). Kept as historical record; do not build against it.
# THE FRIEND — Visual Treatment Specification
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title: "v0.1 Wow Moment Content Checklist"
description: "Delivery status tracker for all six D-039 wow moments with content deliverables and implementation dependencies"
type: design
status: active
status: superseded
ticket: "#400"
decision_refs: [D-027, D-032, D-034, D-035, D-038, D-039, D-041, D-054, D-056, D-058, D-059]
author: ""
created: 2026-02-12
updated: 2026-02-12
superseded_by: "D-166"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-166 (its governing D-039 is already superseded; the cascade replaces the v0.1 delivery program). Kept as historical record; do not build against it.
# v0.1 Wow Moment Content Checklist
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title: "v0.1 Visual Grammar"
description: "Source of truth for all v0.1 visual decisions: zone palettes, entity colours, z-level stack, typography, and animation tiers"
type: design
status: active
status: superseded
ticket: ""
decision_refs: [D-033, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052, D-056, D-057, D-059, D-061, D-066]
author: "Araminta"
created: 2026-02-19
updated: 2026-02-20
superseded_by: "D-235/D-228"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-235/D-228 (generated-world visual grammar) + docs/design/character-visuals-spec.md (character rules). Kept as historical record; do not build against it.
# The Settled Reach — v0.1 Visual Grammar
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title: "Character Voice Speech Patterns"
description: "Sentence-level execution rules for both characters: contractions, punctuation, starters, stress markers, and verbal tics"
type: design
status: active
status: superseded
ticket: "#310"
decision_refs: []
author: "Mellanie"
created: 2026-02-13
updated: 2026-02-13
superseded_by: "D-122"
---
> **SUPERSEDED (2026-06-12, cascade-refocus sweep):** superseded by D-122 (no named characters) + D-138 (LLM re-voicing pipeline carries NPC voice). Kept as historical record; do not build against it.
# Character Voice Speech Patterns