#257: Add Load Game screen to main menu with sorted save list, loading overlay during quickload round-trip, and pending_load_path cross-scene flow. F5/F6 quicksave/quickload were already wired. #561: Move debug_overlay.gd from scripts/ui/ to ui/ for consistency with all other UI components. Update scene and test references. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -75,6 +75,11 @@ var rng_seed: Variant = null
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# One-shot: consumed by main.gd after display, then set back to null.
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var save_result: Variant = null
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# #257: Pending load path — set by main menu "Load Game" selection.
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# main.gd sends LOAD_GAME on startup if non-empty, then clears this field.
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# Format: user://saves/<game-id>/<filename>.sav or "" if no pending load.
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var pending_load_path: String = ""
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# v7 fields (#431, D-059/D-060)
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var pending_recognitions: Array = [] # [{entity_id, x, y, z, remaining_ticks, total_delay_ticks}]
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