fix(discussions): replace absolute paths with project-relative paths
Remove misplaced ROUND-16-STATUS.md from root (duplicate of round-16-session-notes.md). Convert all macOS absolute paths to project-relative paths across round-16 docs and design reference. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -123,4 +123,4 @@ How each faction engages with the five pillars:
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---
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**Full analysis:** `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
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**Full analysis:** `docs/discussions/round-16-faction-mechanics.md`
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@@ -17,9 +17,9 @@ This round produced three major deliverables:
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3. **Mechanical Grounding** (Gestalt) — Starting loadouts, information asymmetry, constraints, resource loops, 3D reputation system
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See also:
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- `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md` — Full faction lore (Miri)
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- `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md` — Full mechanical analysis (Gestalt)
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- `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md` — Quick reference
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- `docs/discussions/round-16-factions.md` — Full faction lore (Miri)
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- `docs/discussions/round-16-faction-mechanics.md` — Full mechanical analysis (Gestalt)
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- `docs/design/faction-mechanics-reference.md` — Quick reference
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---
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@@ -48,7 +48,7 @@ See also:
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**Key insight:** No stable alliances. Every relationship is transactional, conditional, or situational.
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**Full detail:** See `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
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**Full detail:** See `docs/discussions/round-16-factions.md`
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---
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@@ -312,7 +312,7 @@ Each faction tracks:
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**Alternative:** Assembly + Syndics (political vs. economic, tests institutional play)
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**Full detail:** See `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md` and `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
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**Full detail:** See `docs/discussions/round-16-faction-mechanics.md` and `docs/design/faction-mechanics-reference.md`
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---
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@@ -393,7 +393,7 @@ Session closed 2026-02-10.
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---
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**Related Documents:**
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- Full faction lore: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
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- Full mechanical analysis: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
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- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
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- Decisions register: `/Users/jeroenschweitzer/Projects/commonwealth/DECISIONS.md`
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- Full faction lore: `docs/discussions/round-16-factions.md`
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- Full mechanical analysis: `docs/discussions/round-16-faction-mechanics.md`
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- Quick reference: `docs/design/faction-mechanics-reference.md`
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- Decisions register: `DECISIONS.md`
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@@ -22,14 +22,14 @@ Round 16 developed the complete faction landscape for The Settled Reach. The tea
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- Six factions with complete identity, internal tensions, power bases, vulnerabilities
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- NPC archetypes for each faction
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- Faction interaction map showing alliances, rivalries, antagonisms
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- Location: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
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- Location: `docs/discussions/round-16-factions.md`
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2. **Political Depth Analysis** (Paula)
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- Power dynamics mapping (formal vs. real power)
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- Conspiracy potential for each faction
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- Character drama templates (whistleblower, inspector with conscience, dual-loyalty operative, reluctant conspirator)
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- Betrayal vectors by faction
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- Location: Integrated into `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions-complete.md`
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- Location: Integrated into `docs/discussions/round-16-factions-complete.md`
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3. **Mechanical Grounding** (Gestalt)
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- Starting loadouts for all factions
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@@ -38,8 +38,8 @@ Round 16 developed the complete faction landscape for The Settled Reach. The tea
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- "First 30 Minutes" test showing same scenario from six perspectives
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- Cross-faction resource matrix
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- v0.1 recommendation: Commission + Severance
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- Location: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
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- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
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- Location: `docs/discussions/round-16-faction-mechanics.md`
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- Quick reference: `docs/design/faction-mechanics-reference.md`
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### Key Design Insights
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@@ -127,4 +127,4 @@ Round 16 is marked **COMPLETE** but flagged **FOR RETURN**. The faction framewor
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- Consolidated overview: `round-16-factions-complete.md`
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- Faction lore (Miri): `round-16-factions.md`
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- Faction mechanics (Gestalt): `round-16-faction-mechanics.md`
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- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
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- Quick reference: `docs/design/faction-mechanics-reference.md`
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