fix(discussions): replace absolute paths with project-relative paths

Remove misplaced ROUND-16-STATUS.md from root (duplicate of
round-16-session-notes.md). Convert all macOS absolute paths to
project-relative paths across round-16 docs and design reference.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-10 22:40:58 +01:00
co-authored by Claude Opus 4.6
parent 8400959159
commit c6f2e69cc8
4 changed files with 15 additions and 160 deletions
+1 -1
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@@ -123,4 +123,4 @@ How each faction engages with the five pillars:
---
**Full analysis:** `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
**Full analysis:** `docs/discussions/round-16-faction-mechanics.md`
@@ -17,9 +17,9 @@ This round produced three major deliverables:
3. **Mechanical Grounding** (Gestalt) — Starting loadouts, information asymmetry, constraints, resource loops, 3D reputation system
See also:
- `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md` — Full faction lore (Miri)
- `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md` — Full mechanical analysis (Gestalt)
- `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md` — Quick reference
- `docs/discussions/round-16-factions.md` — Full faction lore (Miri)
- `docs/discussions/round-16-faction-mechanics.md` — Full mechanical analysis (Gestalt)
- `docs/design/faction-mechanics-reference.md` — Quick reference
---
@@ -48,7 +48,7 @@ See also:
**Key insight:** No stable alliances. Every relationship is transactional, conditional, or situational.
**Full detail:** See `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
**Full detail:** See `docs/discussions/round-16-factions.md`
---
@@ -312,7 +312,7 @@ Each faction tracks:
**Alternative:** Assembly + Syndics (political vs. economic, tests institutional play)
**Full detail:** See `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md` and `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
**Full detail:** See `docs/discussions/round-16-faction-mechanics.md` and `docs/design/faction-mechanics-reference.md`
---
@@ -393,7 +393,7 @@ Session closed 2026-02-10.
---
**Related Documents:**
- Full faction lore: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
- Full mechanical analysis: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
- Decisions register: `/Users/jeroenschweitzer/Projects/commonwealth/DECISIONS.md`
- Full faction lore: `docs/discussions/round-16-factions.md`
- Full mechanical analysis: `docs/discussions/round-16-faction-mechanics.md`
- Quick reference: `docs/design/faction-mechanics-reference.md`
- Decisions register: `DECISIONS.md`
+5 -5
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@@ -22,14 +22,14 @@ Round 16 developed the complete faction landscape for The Settled Reach. The tea
- Six factions with complete identity, internal tensions, power bases, vulnerabilities
- NPC archetypes for each faction
- Faction interaction map showing alliances, rivalries, antagonisms
- Location: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions.md`
- Location: `docs/discussions/round-16-factions.md`
2. **Political Depth Analysis** (Paula)
- Power dynamics mapping (formal vs. real power)
- Conspiracy potential for each faction
- Character drama templates (whistleblower, inspector with conscience, dual-loyalty operative, reluctant conspirator)
- Betrayal vectors by faction
- Location: Integrated into `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-factions-complete.md`
- Location: Integrated into `docs/discussions/round-16-factions-complete.md`
3. **Mechanical Grounding** (Gestalt)
- Starting loadouts for all factions
@@ -38,8 +38,8 @@ Round 16 developed the complete faction landscape for The Settled Reach. The tea
- "First 30 Minutes" test showing same scenario from six perspectives
- Cross-faction resource matrix
- v0.1 recommendation: Commission + Severance
- Location: `/Users/jeroenschweitzer/Projects/commonwealth/docs/discussions/round-16-faction-mechanics.md`
- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
- Location: `docs/discussions/round-16-faction-mechanics.md`
- Quick reference: `docs/design/faction-mechanics-reference.md`
### Key Design Insights
@@ -127,4 +127,4 @@ Round 16 is marked **COMPLETE** but flagged **FOR RETURN**. The faction framewor
- Consolidated overview: `round-16-factions-complete.md`
- Faction lore (Miri): `round-16-factions.md`
- Faction mechanics (Gestalt): `round-16-faction-mechanics.md`
- Quick reference: `/Users/jeroenschweitzer/Projects/commonwealth/docs/design/faction-mechanics-reference.md`
- Quick reference: `docs/design/faction-mechanics-reference.md`