fix(simulation): register interaction systems and persist door state (#246)
Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -26,6 +26,8 @@ use crate::simulation::rng::SimRng;
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use crate::simulation::save_state::{
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deserialize_npc_from_frozen, serialize_npc_to_frozen, SaveStateV1, SAVE_FORMAT_VERSION,
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};
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use crate::knowledge::types::StableId;
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use crate::simulation::interaction::DoorState;
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use crate::simulation::tier::BackgroundSim;
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use crate::simulation::time::SimulationTime;
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@@ -130,6 +132,17 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
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npc_states,
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template_references,
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triangle_states,
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open_doors: {
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use crate::knowledge::registry::StableEntityId;
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let mut q = world.query::<(&DoorState, &StableEntityId)>();
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let mut ids: Vec<_> = q
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.iter(world)
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.filter(|(ds, _)| ds.is_open)
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.map(|(_, sid)| sid.0)
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.collect();
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ids.sort_by_key(|id| id.0);
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ids
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},
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};
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let bytes = state
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@@ -230,6 +243,28 @@ pub fn load_from_file(path: &Path, world: &mut World) -> Result<(), SaveLoadErro
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}
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world.insert_resource(SimRng::new(state.seed));
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// Restore door open states (#246) — find door entities by StableId and toggle.
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if !state.open_doors.is_empty() {
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let open_set: std::collections::HashSet<_> = state.open_doors.iter().copied().collect();
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let door_entities: Vec<(Entity, StableId)> = {
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let mut q = world.query::<(Entity, &crate::knowledge::registry::StableEntityId, &DoorState)>();
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q.iter(world)
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.filter(|(_, sid, _)| open_set.contains(&sid.0))
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.map(|(e, sid, _)| (e, sid.0))
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.collect()
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};
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for (entity, sid) in door_entities {
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if let Some(mut door) = world.get_mut::<DoorState>(entity) {
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door.is_open = true;
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let tile = door.blocking_tile;
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if let Some(mut wmap) = world.get_resource_mut::<crate::simulation::movement::WalkabilityMap>() {
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wmap.set_walkable(&tile, true);
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}
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tracing::debug!(stable_id = sid.0, "load: restored open door state");
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}
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}
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}
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// Update the player entity's KnowledgeGraph if a player exists.
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let player_entity = {
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let mut q = world.query_filtered::<Entity, With<PlayerCharacter>>();
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@@ -522,6 +557,7 @@ mod tests {
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npc_states: vec![],
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template_references: TemplateReferenceMap::default(),
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triangle_states: vec![],
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open_doors: vec![],
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};
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let bytes = bad_state.to_bytes().expect("serialize");
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let path = temp_path();
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