fix(simulation): register interaction systems and persist door state (#246)

Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-27 17:46:15 +01:00
co-authored by Claude Opus 4.6
parent b6a9b78205
commit c2cae1f618
4 changed files with 48 additions and 2 deletions
+7
View File
@@ -62,6 +62,7 @@ impl Plugin for SimulationPlugin {
// Init here so SimulationPlugin works standalone in tests without those plugins.
.init_resource::<crate::npc::relationships::RelationshipGraph>()
.init_resource::<crate::knowledge::KnowledgeEventQueue>()
.init_resource::<interaction::TerminalInteractedQueue>()
.add_systems(
Update,
(
@@ -92,6 +93,12 @@ impl Plugin for SimulationPlugin {
poi_discovery::discover_pois
.after(crate::perception::observer::compute_visibility_geometry)
.before(crate::perception::observer::compute_observer_snapshot),
interaction::process_door_interaction
.after(input::process_player_input)
.before(movement::validate_movement),
interaction::process_terminal_interaction
.after(input::process_player_input)
.before(crate::perception::observer::compute_observer_snapshot),
examine::process_examine_interaction
.after(input::process_player_input)
.before(crate::perception::observer::compute_observer_snapshot),