fix(simulation): register interaction systems and persist door state (#246)

Follow-up to b6a9b78: register TerminalInteractedQueue resource and
door/terminal interaction systems in SimulationPlugin; add door state
save/load in save_io (open doors round-trip through SaveStateV1);
make WalkabilityMap param optional in process_door_interaction so
plugin-only tests work without a loaded map; fix information_boundaries
test missing open_doors field.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-27 17:46:15 +01:00
co-authored by Claude Opus 4.6
parent b6a9b78205
commit c2cae1f618
4 changed files with 48 additions and 2 deletions
+4 -2
View File
@@ -407,7 +407,7 @@ pub struct TerminalInteractRequest {
/// Ordering: after `process_player_input`, before movement validation.
pub fn process_door_interaction(
mut commands: Commands,
mut walkability: ResMut<WalkabilityMap>,
walkability: Option<ResMut<WalkabilityMap>>,
player_query: Query<(Entity, &DoorInteractRequest), With<PlayerCharacter>>,
mut door_query: Query<&mut DoorState>,
) {
@@ -428,7 +428,9 @@ pub fn process_door_interaction(
let walkable = door.is_open;
let tile = door.blocking_tile;
walkability.set_walkable(&tile, walkable);
if let Some(mut walkability) = walkability {
walkability.set_walkable(&tile, walkable);
}
tracing::info!(
?tile,