From c0fb316a0adac957655e990ca3026f130cbd9e85 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 21 Feb 2026 14:40:38 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 61e0ddae5..2d31e8198 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,16 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Added +- SpatialIndex trait with naive Vec implementation — entities_in_range, entities_at, update methods with Manhattan distance (#340) +- NPC generation pipeline — procedural seeding of all 10 D-024 axes via SimRng with constraint validation (#92) +- Personality and tell system — 5 tell categories (Nervous, Angry, Friendly, Guarded, RoutineDeviation) derived from NPC axis values each tick (#90) +- Tolerance threshold monitoring — ToleranceBreachEvent on stress exceeding per-NPC threshold, mood FSM integration (#105) +- Routine deviation detection — RoutineDeviationEvent on wrong location/activity for day phase, absence detection, pathfinding-aware (#243) +- Follow mechanic — Follow verb, proximity/LOS tracking, double-frequency observation events, NPC suspicion accumulation, configurable thresholds (#241) +- Monologue event triggers — observe_npc, hear_sound, observe_anomaly, witness_interaction, post_conversation with D-035 context tags (#119) +- Protocol v13 — tell_state on VisibleEntity, follow_state on ObserverSnapshot, Follow verb + ## [v0.1.14] — 2026-02-21 ### Added