feat(ui): implement dialogue pipeline — selection, walk-away, confrontation
Protocol: decode current_dialogue with structured options {text,
response_id, priority, confrontation} and npc_entity_id (#435).
Dialogue box: priority sort, max 3 visible, RichTextLabel for BBCode
italic confrontation options (D-063), 1.5s monologue beat with audio
dip before confrontation send. Walk-away: WASD triggers WalkAway
input, 300ms fade, dialogue_active flag gates movement (D-064).
Implements #435, #437, #436.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -340,18 +340,20 @@ func _test_snapshot() -> Dictionary:
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"duration_seconds": 5.0,
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}
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# v7: mock dialogue (#434, D-061) — triggered by Interact near NPC
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# v7: mock dialogue (#435, D-061/D-062) — triggered by Interact near NPC
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# Sustained: dialogue persists across ticks while _test_in_dialogue is true.
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# Movement (walk-away) clears it. Client consume-once guards against re-show.
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# Options: structured {text, response_id, priority} per #435.
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var dialogue: Variant = null
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if _test_in_dialogue:
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dialogue = {
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"npc_name": "Kael",
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"npc_entity_id": 2,
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"speech": "Haven't seen you around the transit hub before. You new to Sova, or just passing through?",
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"options": [
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"Just arrived. Still getting my bearings.",
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"Passing through. Know where I can find work?",
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"I'm looking for someone.",
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{"text": "Just arrived. Still getting my bearings.", "response_id": "kael_greet_01", "priority": 1, "confrontation": false},
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{"text": "Passing through. Know where I can find work?", "response_id": "kael_greet_02", "priority": 2, "confrontation": false},
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{"text": "I saw you near the cargo bay last night.", "response_id": "kael_confront_01", "priority": 3, "confrontation": true},
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],
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}
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