fix(client): address PR #95 review — 8 items

SLOT_TO_BONE expanded to 12 slots (earring_l/r, necklace, wrist_l/r).
_clear() outline teardown ordering fixed. toon_masked.gdshader: removed
cull_disabled, added ALPHA output. _attach_to_bone() returns node instead
of bool. skin_tone clamped in from_dict(). D-160 segment count 15→17.
Blender scripts: docstrings + __main__ guards. Reload test tightened.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-20 07:59:23 +01:00
co-authored by Claude Opus 4.6
parent f34e6362c4
commit bcd5887b82
7 changed files with 82 additions and 33 deletions
@@ -129,7 +129,7 @@ static func from_dict(data: Dictionary) -> CharacterVisualDescriptor:
desc.facial_hair_tint = _decode_color(data.get("facial_hair_tint"), Color.WHITE)
desc.eyebrow_id = data.get("eyebrow_id", "")
desc.eyebrow_tint = _decode_color(data.get("eyebrow_tint"), Color.WHITE)
desc.skin_tone = data.get("skin_tone", 0)
desc.skin_tone = clampi(data.get("skin_tone", 0), 0, 8)
desc.clothing_slots = data.get("clothing_slots", {})
desc.clothing_tints = _decode_tint_map(data.get("clothing_tints", {}))
desc.accessory_slots = data.get("accessory_slots", {})