fix(client): address PR #95 review — 8 items
SLOT_TO_BONE expanded to 12 slots (earring_l/r, necklace, wrist_l/r). _clear() outline teardown ordering fixed. toon_masked.gdshader: removed cull_disabled, added ALPHA output. _attach_to_bone() returns node instead of bool. skin_tone clamped in from_dict(). D-160 segment count 15→17. Blender scripts: docstrings + __main__ guards. Reload test tightened. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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shader_type spatial;
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render_mode unshaded, cull_disabled;
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render_mode unshaded;
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// Original Trellis atlas texture
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uniform sampler2D albedo_tex : source_color;
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@@ -28,4 +28,5 @@ void fragment() {
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vec3 color = base * mix(1.0 - shadow_strength, 1.0, toon);
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ALBEDO = color;
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ALPHA = original.a * tint_color.a;
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}
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