docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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title: "Sprint 24 — Client Briefing"
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description: "Character select screen, triangle activation response, news ticker display"
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type: sprint
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status: archived
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sprint: 24
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team: "client"
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---
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# Sprint 24: Signal — Client Tasks
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**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
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title: "Sprint 24 — Copy Briefing"
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description: "Triangle activation monologue lines, per-archetype proximity content"
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type: sprint
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status: archived
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sprint: 24
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team: "copy"
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---
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# Sprint 24: Signal — Copy Tasks
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**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
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title: "Sprint 24 — Joint Briefing"
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description: "v0.1 capstone coordination, StartupMessage wire format, end-to-end playthrough proof"
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type: sprint
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status: archived
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sprint: 24
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team: "joint"
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---
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# Sprint 24: Signal — Joint / Integration
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**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
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title: "Sprint 24 — Server Briefing"
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description: "Character archetype spawning, triangle activation consumer, news ticker"
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type: sprint
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status: archived
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sprint: 24
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team: "server"
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---
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# Sprint 24: Signal — Server Tasks
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**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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