docs(docs): add frontmatter to all sprint briefings

Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 00:15:45 +01:00
co-authored by Claude Opus 4.6
parent a5ce7fa603
commit bccdcfcdcb
115 changed files with 1035 additions and 0 deletions
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---
title: "Sprint 24 — Client Briefing"
description: "Character select screen, triangle activation response, news ticker display"
type: sprint
status: archived
sprint: 24
team: "client"
---
# Sprint 24: Signal — Client Tasks
**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
title: "Sprint 24 — Copy Briefing"
description: "Triangle activation monologue lines, per-archetype proximity content"
type: sprint
status: archived
sprint: 24
team: "copy"
---
# Sprint 24: Signal — Copy Tasks
**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
title: "Sprint 24 — Joint Briefing"
description: "v0.1 capstone coordination, StartupMessage wire format, end-to-end playthrough proof"
type: sprint
status: archived
sprint: 24
team: "joint"
---
# Sprint 24: Signal — Joint / Integration
**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.
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---
title: "Sprint 24 — Server Briefing"
description: "Character archetype spawning, triangle activation consumer, news ticker"
type: sprint
status: archived
sprint: 24
team: "server"
---
# Sprint 24: Signal — Server Tasks
**Goal:** Wire the storyteller's activation event into player-visible consequences, thread character archetype through the full session lifecycle, and deliver the first unscripted end-to-end v0.1 playthrough — from main menu to triangle activation.