docs(docs): add frontmatter to all sprint briefings

Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 00:15:45 +01:00
co-authored by Claude Opus 4.6
parent a5ce7fa603
commit bccdcfcdcb
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---
title: "Sprint 19 — CI Briefing"
description: "Test runner scripts, protocol version handshake, IPC round-trip benchmark"
type: sprint
status: archived
sprint: 19
team: "ci"
---
# Sprint 19: Persist — CI Tasks
**Goal:** The player can save and resume a game session with per-game directories; the simulation tier system gains eviction and scope pinning; and the first test infrastructure ships with information boundary validation and IPC hardening.
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---
title: "Sprint 19 — Client Briefing"
description: "Save/load client UI, game session management, GDScript test framework"
type: sprint
status: archived
sprint: 19
team: "client"
---
# Sprint 19: Persist — Client Tasks
**Goal:** The player can save and resume a game session with per-game directories; the simulation tier system gains eviction and scope pinning; and the first test infrastructure ships with information boundary validation and IPC hardening.
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---
title: "Sprint 19 — Joint Briefing"
description: "Save/load IPC protocol coordination, handshake wire format, fixture file format"
type: sprint
status: archived
sprint: 19
team: "joint"
---
# Sprint 19: Persist — Joint Briefing
**Goal:** The player can save and resume a game session with per-game directories; the simulation tier system gains eviction and scope pinning; and the first test infrastructure ships with information boundary validation and IPC hardening.
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---
title: "Sprint 19 — Server Briefing"
description: "Save/load ECS extraction, state serialization, timestamp-based eviction, scope tags"
type: sprint
status: archived
sprint: 19
team: "server"
---
# Sprint 19: Persist — Server Tasks
**Goal:** The player can save and resume a game session with per-game directories; the simulation tier system gains eviction and scope pinning; and the first test infrastructure ships with information boundary validation and IPC hardening.