docs(docs): add frontmatter to all sprint briefings

Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 00:15:45 +01:00
co-authored by Claude Opus 4.6
parent a5ce7fa603
commit bccdcfcdcb
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---
title: "Sprint 18 — Client Briefing"
description: "Minimap rendering, dialogue UI, knowledge/journal display"
type: sprint
status: archived
sprint: 18
team: "client"
---
# Sprint 18: Touch — Client Tasks
**Goal:** The player can examine entities and objects to generate character-filtered observations; NPCs detect and react when watched; social actions propagate through the relationship graph; minimap renders POIs on the client.
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---
title: "Sprint 18 — Copy Briefing"
description: "Collision-resistant line IDs for auto-generated NPCs, drama module schema"
type: sprint
status: archived
sprint: 18
team: "copy"
---
# Sprint 18: Touch — Copy Tasks
**Goal:** The player can examine entities and objects to generate character-filtered observations; NPCs detect and react when watched; social actions propagate through the relationship graph; minimap renders POIs on the client.
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---
title: "Sprint 18 — Joint Briefing"
description: "Examine mechanic integration, knowledge graph wire format, NPC vision coordination"
type: sprint
status: archived
sprint: 18
team: "joint"
---
# Sprint 18: Touch — Joint Tasks
**Goal:** The player can examine entities and objects to generate character-filtered observations; NPCs detect and react when watched; social actions propagate through the relationship graph; minimap renders POIs on the client.
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---
title: "Sprint 18 — Server Briefing"
description: "Examine mechanic, NPC player-awareness, character goal framework, social propagation"
type: sprint
status: archived
sprint: 18
team: "server"
---
# Sprint 18: Touch — Server Tasks
**Goal:** The player can examine entities and objects to generate character-filtered observations; NPCs detect and react when watched; social actions propagate through the relationship graph; minimap renders POIs on the client.