docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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title: "Sprint 16 — Client Briefing"
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description: "Zone ID extraction optimization, sprite camera angle adjustment"
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type: sprint
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status: archived
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sprint: 16
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team: "client"
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---
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# Sprint 16: Converse — Client Tasks
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**Goal:** Dialogue becomes a two-way exchange — players pick options and the server responds; NPC information-giving deepens through trust and trait-shaped delivery; the sprite pipeline gets its correct art-direction angle; and housekeeping fixes land across all three active teams.
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---
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title: "Sprint 16 — Copy Briefing"
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description: "Migrate line IDs from location-scoped to NPC-scoped namespace"
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type: sprint
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status: archived
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sprint: 16
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team: "copy"
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---
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# Sprint 16: Converse — Copy Tasks
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**Goal:** Dialogue becomes a two-way exchange — players pick options and the server responds; NPC information-giving deepens through trust and trait-shaped delivery; the sprite pipeline gets its correct art-direction angle; and housekeeping fixes land across all three active teams.
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---
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title: "Sprint 16 — Joint Briefing"
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description: "Dialogue response integration, sprite pipeline coordination, line ID scheme"
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type: sprint
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status: archived
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sprint: 16
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team: "joint"
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---
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# Sprint 16: Converse — Joint Coordination
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**Goal:** Dialogue becomes a two-way exchange — players pick options and the server responds; NPC information-giving deepens through trust and trait-shaped delivery; the sprite pipeline gets its correct art-direction angle; and housekeeping fixes land across all three active teams.
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---
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title: "Sprint 16 — Server Briefing"
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description: "Dialogue response handler, trust-gated gossip, line variety tracker"
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type: sprint
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status: archived
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sprint: 16
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team: "server"
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---
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# Sprint 16: Converse — Server Tasks
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**Goal:** Dialogue becomes a two-way exchange — players pick options and the server responds; NPC information-giving deepens through trust and trait-shaped delivery; the sprite pipeline gets its correct art-direction angle; and housekeeping fixes land across all three active teams.
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---
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title: "Sprint 16 — Visual Briefing"
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description: "3D sprite render pipeline setup"
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type: sprint
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status: archived
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sprint: 16
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team: "visual"
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---
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# Sprint 16: Converse — Visual Tasks
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**Goal:** Dialogue becomes a two-way exchange — players pick options and the server responds; NPC information-giving deepens through trust and trait-shaped delivery; the sprite pipeline gets its correct art-direction angle; and housekeeping fixes land across all three active teams.
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