docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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title: "Sprint 15 — Client Briefing"
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description: "Tilemap rendering, entity sprite system, input capture, smooth camera"
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type: sprint
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status: archived
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sprint: 15
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team: "client"
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---
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# Sprint 15: React — Client Tasks
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**Goal:** The player acts and the world reacts — follow and examine mechanics connect the player to the living NPC simulation; the dialogue system's first two access layers open up information gating; server-side monologue events fire in context; and the personality/tell system completes the NPC data model.
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---
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title: "Sprint 15 — Copy Briefing"
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description: "Opening hook content for smuggler/detective, access tier filtering, relationship history"
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type: sprint
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status: archived
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sprint: 15
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team: "copy"
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---
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# Sprint 15: React — Copy Tasks
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**Goal:** The player acts and the world reacts — follow and examine mechanics connect the player to the living NPC simulation; the dialogue system's first two access layers open up information gating; server-side monologue events fire in context; and the personality/tell system completes the NPC data model.
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---
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title: "Sprint 15 — Joint Briefing"
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description: "Cross-team coordination for follow/examine mechanics, dialogue layers, personality system"
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type: sprint
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status: archived
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sprint: 15
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team: "joint"
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---
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# Sprint 15: React — Joint Coordination
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**Goal:** The player acts and the world reacts — follow and examine mechanics connect the player to the living NPC simulation; the dialogue system's first two access layers open up information gating; server-side monologue events fire in context; and the personality/tell system completes the NPC data model.
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title: "Sprint 15 — Server Briefing"
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description: "Monologue event generation, NPC generation pipeline, follow mechanic"
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type: sprint
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status: archived
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sprint: 15
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team: "server"
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---
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# Sprint 15: React — Server Tasks
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**Goal:** The player acts and the world reacts — follow and examine mechanics connect the player to the living NPC simulation; the dialogue system's first two access layers open up information gating; server-side monologue events fire in context; and the personality/tell system completes the NPC data model.
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