docs(docs): add frontmatter to all sprint briefings

Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 00:15:45 +01:00
co-authored by Claude Opus 4.6
parent a5ce7fa603
commit bccdcfcdcb
115 changed files with 1035 additions and 0 deletions
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---
title: "Sprint 14 — Client Briefing"
description: "Monologue display, passive dialogue panel, F3 debug overlay"
type: sprint
status: archived
sprint: 14
team: "client"
---
# Sprint 14: Live — Client Tasks
**Goal:** Bring NPCs to life — mood, trust, routine execution, and NPC-to-NPC conversation drive the first emergent social observables; the simulation produces a world that breathes independently of the player.
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---
title: "Sprint 14 — Copy Briefing"
description: "Monologue content architecture, character voice variation, tagged line pool structure"
type: sprint
status: archived
sprint: 14
team: "copy"
---
# Sprint 14: Live — Copy Tasks
**Goal:** Bring NPCs to life — mood, trust, routine execution, and NPC-to-NPC conversation drive the first emergent social observables; the simulation produces a world that breathes independently of the player.
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---
title: "Sprint 14 — Joint Briefing"
description: "NPC mood/trust/routine systems, dialogue layers, monologue pools coordination"
type: sprint
status: archived
sprint: 14
team: "joint"
---
# Sprint 14: Live — Joint / Integration Notes
**Goal:** Bring NPCs to life — mood, trust, routine execution, and NPC-to-NPC conversation drive the first emergent social observables; the simulation produces a world that breathes independently of the player.
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---
title: "Sprint 14 — Server Briefing"
description: "NPC mood state machine, trust progression, routine execution system"
type: sprint
status: archived
sprint: 14
team: "server"
---
# Sprint 14: Live — Server Tasks
**Goal:** Bring NPCs to life — mood, trust, routine execution, and NPC-to-NPC conversation drive the first emergent social observables; the simulation produces a world that breathes independently of the player.
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---
title: "Sprint 14 — Visual Briefing"
description: "Entity color system spec, text display hierarchy, sound indicator visual design"
type: sprint
status: archived
sprint: 14
team: "visual"
---
# Sprint 14: Live — Visual Tasks
**Goal:** Bring NPCs to life — mood, trust, routine execution, and NPC-to-NPC conversation drive the first emergent social observables; the simulation produces a world that breathes independently of the player.