refactor(simulation): PR #137 review — audit override + regression tests + docs
Addresses Tyre, Hoshe, and lead review comments on PR #137: - **Audit doc amendment** (Tyre E1 / Hoshe H1 / Lead): add "Lead override (2026-04-21)" section at top of docs/architecture/sprint-37-878-audit.md. Rewrites the conclusion to "DECISION: STRIP" with the cascade-based rationale. Preserves the original audit body as the pre-override record. - **Regression tests** (Lead 2a-2b / Hoshe H2 / H3): add POSITIVE assertions of the new uniform behavior so silent reintroduction fails. - `phase2_container_verb_labels_uniform_regardless_of_player_state` — two trials (empty KG, POI-bearing KG) assert container verb labels equal Phase-1 defaults. - `monologue_pool_selection_uniform_no_archetype_key` — two observers with divergent MonologueState both draw from OBSERVE_NPC_LINES. - **Decision record amendments** (Lead 3 / Tyre S2): D-032, D-035, and D-057 amended with Phase 6 deferral wording. "Retired pending Phase 6, not deferred with scaffolding." Reintroduction gate: a confirmed Phase 6 character-model design. - **types.rs doc fixes** (Tyre S1 / Hoshe H5): StartupMessage protocol- flow comment updated to reflect no-version handshake (D-192). ObserverSnapshot version-history block grows a "Sprint 37 wire-format shifts" section documenting D-192 + #878 schema drops. - **observer/tests.rs:944 comment** (Hoshe H6): rewritten to cite cascade rationale instead of the stale D-032-SUPERSEDED premise. - **tests/run-atlas-determinism exit** (Hoshe H7): exit 0 when EXIT_CODE=2 (venv/DB missing = skip, not fail). Preserves skip semantics for tests/run-all on machines without the Python venv. Follow-up tickets filed: - #895 (server, low): expand check-systems-db-stamp GENERATOR_SOURCES to cover gemma_naming.py + naming_core.py (Tyre S3). - #896 (planning, low): add CLAUDE.md carveout for server wiki writes closing coverage gates (Tyre S4 / Hoshe H8). H4 investigation: v01_integration_playthrough.rs was not the only E2E handshake→tick→snapshot test; coverage preserved by bridge_ipc.rs, bridge_tcp.rs, and game_loop.rs (the latter is pre-existing-broken per #885). No replacement test needed. 1142/1142 lib tests pass. cargo clippy -- -D warnings clean. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -225,9 +225,9 @@ How the player observes and interacts with the world: camera, fog, line-of-sight
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- `GameState.insert_active` is the source of truth (defaults true in v0.1; wired from snapshot field `insert_active`).
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- Rationale: diegetically consistent — the body reacts to proximity; the insert reacts to commands.
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### D-057: Entity interaction — vertical list, insert-styled [PARTIALLY SUPERSEDED]
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### D-057: Entity interaction — vertical list, insert-styled [PARTIALLY SUPERSEDED — archetype portion deferred to Phase 6]
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- **Date:** 2026-02-13
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- **Supersession note (2026-04-21, Sprint 37, #878):** The character-archetype verb variation portion of this decision is superseded by the development cascade (CLAUDE.md) — archetype-driven verb relabeling is Phase 6 detail-coloring and has been stripped from the server. Vertical-list structure, Phase 1/Phase 2 split, POI priority flips, and contradiction markers remain live. Relabeling (Open→"Move"/"Stash" vs "Scan"/"Flag") is deleted; verbs now render with their base labels regardless of character.
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- **Supersession note (2026-04-21 / amended 2026-04-22, Sprint 37, #878, PR #137):** The character-archetype verb variation portion of this decision is retired pending a Phase 6 character-model design — not deferred in place with a stub. Per the development cascade (CLAUDE.md), archetype-driven verb relabeling is Phase 6 detail-coloring and has been stripped from the server. Vertical-list structure, Phase 1/Phase 2 split, POI priority flips, and contradiction markers remain live. Relabeling (Open→"Move"/"Stash" vs "Scan"/"Flag") is deleted; container verb labels are now identical across all player states, and uniform labeling is the intended pre-Phase-6 end state, not a regression. Reintroduction gate: a confirmed Phase 6 character-model design is a prerequisite. See `docs/architecture/sprint-37-878-audit.md` (lead override section) for the cascade rationale.
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- **Decision:** Entity interactions use a compact vertical list (not radial). 2-4 options max, anchored to entity position. Insert-styled with Araminta's geometric aesthetic. New options unlocked by knowledge changes are highlighted with a gradient glow background. Radial menu reserved for world menu only ([D-058](#d-058-world-menu--radial-4-spokes)). Max 3 visible response options in dialogue context.
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- **Server architecture:** Two-phase verb computation. Phase 1 (simulation, no KG): compute maximum possible verb set from ObjectType component (Readable, Container, Terminal, Door, Pickup, Furniture — each with specific verb sets). Phase 2 (observer, reads KG): filter by character's knowledge (Confront requires KnowsDetails+ per [D-041](architecture.md#d-041-knowledge-graph-data-model)), apply POI priority flips, add contradiction markers. ~~Character-archetype verb variation implemented as Phase 2 observer filter rules (same crate: smuggler sees "Move/Stash", detective sees "Scan/Flag").~~ *[Removed Sprint 37 — archetype verb relabeling deleted; see supersession note above.]*
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- **Diegetic test:** Labels render on z-layer 6. If insert is off, labels disappear.
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