#556: HANDSHAKING state in sim_bridge.gd — decodes first framed message as HandshakeMessage, validates vs Protocol.PROTOCOL_VERSION, 5s timeout, handshake_complete/handshake_failed signals. #342: IPC benchmark now reads and validates HandshakeMessage before starting the timing loop. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,7 @@
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extends Node
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# Connection states
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enum ConnectionState { DISCONNECTED, CONNECTING, CONNECTED, ERROR }
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enum ConnectionState { DISCONNECTED, CONNECTING, HANDSHAKING, CONNECTED, ERROR }
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var state: ConnectionState = ConnectionState.DISCONNECTED
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var test_mode: bool = OS.get_environment("SR_LIVE") != "1" # SR_LIVE=1 connects to real server
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@@ -27,9 +27,15 @@ const CONNECT_RETRY_INTERVAL: float = 0.1 # Seconds between retry attempts
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var _connect_retries: int = 0
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var _retry_timer: float = 0.0
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# Handshake state (#556)
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const HANDSHAKE_TIMEOUT_USEC: int = 5_000_000 # 5 seconds
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var _handshake_start_usec: int = 0
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# Signals
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signal connection_state_changed(old_state: ConnectionState, new_state: ConnectionState)
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signal snapshot_received(snapshot: Dictionary)
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signal handshake_complete(protocol_version: int)
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signal handshake_failed(reason: String)
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func _ready() -> void:
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if test_mode:
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@@ -121,7 +127,8 @@ func _process(delta: float) -> void:
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_bridge.poll()
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match _bridge.get_status():
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StreamPeerTCP.STATUS_CONNECTED:
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_set_state(ConnectionState.CONNECTED)
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_handshake_start_usec = Time.get_ticks_usec()
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_set_state(ConnectionState.HANDSHAKING)
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StreamPeerTCP.STATUS_CONNECTING:
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pass # Still connecting, wait
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StreamPeerTCP.STATUS_ERROR:
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@@ -134,6 +141,62 @@ func _process(delta: float) -> void:
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_bridge = null # Reset and retry
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return
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# HANDSHAKING state: read first framed message, validate HandshakeMessage (#556)
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if state == ConnectionState.HANDSHAKING:
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if _bridge == null:
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_set_state(ConnectionState.ERROR)
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return
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_bridge.poll()
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# Check connection dropped during handshake
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var bridge_status := _bridge.get_status()
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if bridge_status == StreamPeerTCP.STATUS_ERROR or bridge_status == StreamPeerTCP.STATUS_NONE:
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var reason := "Connection dropped during handshake"
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push_error("SimBridge: %s" % reason)
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handshake_failed.emit(reason)
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_bridge = null
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_set_state(ConnectionState.ERROR)
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return
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# Check timeout
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if Time.get_ticks_usec() - _handshake_start_usec > HANDSHAKE_TIMEOUT_USEC:
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var reason := "Handshake timeout: no message received within 5 seconds"
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push_error("SimBridge: %s" % reason)
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handshake_failed.emit(reason)
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_bridge.disconnect_from_server()
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_set_state(ConnectionState.ERROR)
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return
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# Try to read first message
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var msg := _bridge.poll_message()
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if msg.is_empty():
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return # Not ready yet, continue polling
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# Decode HandshakeMessage: { "protocol_version": N }
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var decoded: Variant = Messagepack.decode(msg)
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if decoded.status != null or not (decoded.value is Dictionary) \
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or not decoded.value.has("protocol_version"):
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var reason := "Handshake decode failed: malformed HandshakeMessage"
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push_error("SimBridge: %s" % reason)
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handshake_failed.emit(reason)
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_bridge.disconnect_from_server()
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_set_state(ConnectionState.ERROR)
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return
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var server_version: int = decoded.value["protocol_version"]
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if server_version != Protocol.PROTOCOL_VERSION:
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var reason := "Protocol version mismatch: server=%d, client=%d" % [
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server_version, Protocol.PROTOCOL_VERSION]
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push_error("SimBridge: %s" % reason)
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handshake_failed.emit(reason)
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_bridge.disconnect_from_server()
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_set_state(ConnectionState.ERROR)
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return
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handshake_complete.emit(server_version)
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_set_state(ConnectionState.CONNECTED)
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return
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if _bridge == null:
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return
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